zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_vilebloatedzombie/cl_init.lua

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Lua
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INC_CLIENT()
function SWEP:ViewModelDrawn()
render.ModelMaterialOverride(0)
render.SetColorModulation(1, 1, 1)
end
local matSheet = Material("Models/Barnacle/barnacle_sheet")
function SWEP:PreDrawViewModel(vm)
render.ModelMaterialOverride(matSheet)
render.SetColorModulation(0.16, 0.3, 0.12)
end