zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_stunbaton.lua

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2014-10-02 08:49:54 +08:00
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "Stun Baton"
SWEP.ViewModelFOV = 50
SWEP.Description = "Although weak compared to the other weapons, this baton\nhas the ability to slow zombies with an electric shock."
end
SWEP.Base = "weapon_zs_basemelee"
SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
SWEP.WorldModel = "models/weapons/w_stunbaton.mdl"
SWEP.UseHands = true
SWEP.HoldType = "melee"
SWEP.MeleeDamage = 27
SWEP.StunDamage = 20
SWEP.MeleeRange = 49
SWEP.MeleeSize = 1.5
SWEP.Primary.Delay = 0.9
SWEP.SwingTime = 0.25
SWEP.SwingRotation = Angle(60, 0, 0)
SWEP.SwingOffset = Vector(0, -50, 0)
SWEP.SwingHoldType = "grenade"
function SWEP:PlaySwingSound()
self:EmitSound("Weapon_StunStick.Swing")
end
function SWEP:PlayHitSound()
self:EmitSound("Weapon_StunStick.Melee_HitWorld")
end
function SWEP:PlayHitFleshSound()
self:EmitSound("Weapon_StunStick.Melee_Hit")
end
function SWEP:OnMeleeHit(hitent, hitflesh, tr)
if hitent:IsValid() and hitent:IsPlayer() then
hitent:AddLegDamage(self.StunDamage)
end
end