57 lines
1.7 KiB
Lua
57 lines
1.7 KiB
Lua
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AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "'Ricochete' Magnum"
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SWEP.Description = "This gun's bullets will bounce off of walls which will then deal extra damage."
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SWEP.Slot = 1
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SWEP.SlotPos = 0
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 60
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SWEP.HUD3DBone = "Python"
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SWEP.HUD3DPos = Vector(0.85, 0, -2.5)
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SWEP.HUD3DScale = 0.015
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "revolver"
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SWEP.ViewModel = "models/weapons/c_357.mdl"
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SWEP.WorldModel = "models/weapons/w_357.mdl"
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SWEP.UseHands = true
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SWEP.CSMuzzleFlashes = false
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SWEP.Primary.Sound = Sound("Weapon_357.Single")
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SWEP.Primary.Delay = 0.7
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SWEP.Primary.Damage = 59
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SWEP.Primary.NumShots = 1
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SWEP.Primary.ClipSize = 6
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "pistol"
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SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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SWEP.ConeMax = 0.075
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SWEP.ConeMin = 0.04
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SWEP.IronSightsPos = Vector(-4.65, 4, 0.25)
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SWEP.IronSightsAng = Vector(0, 0, 1)
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local function DoRicochet(attacker, hitpos, hitnormal, normal, damage)
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attacker.RicochetBullet = true
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attacker:FireBullets({Num = 1, Src = hitpos, Dir = 2 * hitnormal * hitnormal:Dot(normal * -1) + normal, Spread = Vector(0, 0, 0), Tracer = 1, TracerName = "rico_trace", Force = damage * 0.15, Damage = damage, Callback = GenericBulletCallback})
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attacker.RicochetBullet = nil
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end
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function SWEP.BulletCallback(attacker, tr, dmginfo)
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if SERVER and tr.HitWorld and not tr.HitSky then
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local hitpos, hitnormal, normal, dmg = tr.HitPos, tr.HitNormal, tr.Normal, dmginfo:GetDamage() * 1.5
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timer.Simple(0, function() DoRicochet(attacker, hitpos, hitnormal, normal, dmg) end)
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end
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GenericBulletCallback(attacker, tr, dmginfo)
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end
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