zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_coasthouse.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(-541.4225, 15.8781, 512.0313))
ent2:SetAngles(Angle(-60, 90, 0))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_lab/blastdoor001a.mdl"))
ent2:Spawn()
end
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(-541.4225, -76.1219, 564.0313))
ent2:SetAngles(Angle(-60, 90, 0))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_lab/blastdoor001a.mdl"))
ent2:Spawn()
end
end)