2014-10-02 08:49:54 +08:00
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AddCSLuaFile()
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2018-05-02 06:32:59 +08:00
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DEFINE_BASECLASS("weapon_zs_base")
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2014-10-02 08:49:54 +08:00
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2018-05-02 06:32:59 +08:00
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SWEP.PrintName = "'Bullet Storm' SMG"
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SWEP.Description = "Hold right click to use the Storm firing mode: fire rate is reduced to 60% but two bullets are fired at once."
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SWEP.Slot = 2
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SWEP.SlotPos = 0
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2014-10-02 08:49:54 +08:00
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2018-05-02 06:32:59 +08:00
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if CLIENT then
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2014-10-02 08:49:54 +08:00
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 50
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SWEP.HUD3DBone = "v_weapon.p90_Release"
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SWEP.HUD3DPos = Vector(-1.35, -0.5, -6.5)
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SWEP.HUD3DAng = Angle(0, 0, 0)
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "smg"
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SWEP.ViewModel = "models/weapons/cstrike/c_smg_p90.mdl"
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SWEP.WorldModel = "models/weapons/w_smg_p90.mdl"
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SWEP.UseHands = true
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SWEP.Primary.Sound = Sound("Weapon_p90.Single")
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2018-05-02 06:32:59 +08:00
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SWEP.Primary.Damage = 17.5
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2014-10-02 08:49:54 +08:00
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Delay = 0.07
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SWEP.Primary.ClipSize = 50
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "smg1"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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2018-05-02 06:32:59 +08:00
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SWEP.ConeMax = 5.5
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SWEP.ConeMin = 3
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2014-10-02 08:49:54 +08:00
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SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1
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SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1
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SWEP.WalkSpeed = SPEED_SLOW
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2018-05-02 06:32:59 +08:00
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SWEP.Tier = 4
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SWEP.MaxStock = 3
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2014-10-02 08:49:54 +08:00
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SWEP.IronSightsPos = Vector(-2, 6, 3)
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SWEP.IronSightsAng = Vector(0, 2, 0)
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2018-05-02 06:32:59 +08:00
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_RELOAD_SPEED, 0.1)
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function SWEP:PrimaryAttack()
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if not self:CanPrimaryAttack() then return end
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local ironsights = self:GetIronsights()
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self:SetNextPrimaryFire(CurTime() + self:GetFireDelay() * (ironsights and 1.3333 or 1))
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self:EmitFireSound()
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self:TakeAmmo()
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self:ShootBullets(self.Primary.Damage * (ironsights and 0.6666 or 1), self.Primary.NumShots * (ironsights and 2 or 1), self:GetCone())
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self.IdleAnimation = CurTime() + self:SequenceDuration()
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end
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2014-10-02 08:49:54 +08:00
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function SWEP:SetIronsights(b)
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if self:GetIronsights() ~= b then
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if b then
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self:EmitSound("npc/scanner/scanner_scan4.wav", 40)
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else
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self:EmitSound("npc/scanner/scanner_scan2.wav", 40)
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end
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end
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2018-05-02 06:32:59 +08:00
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BaseClass.SetIronsights(self, b)
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2014-10-02 08:49:54 +08:00
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end
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2018-05-02 06:32:59 +08:00
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function SWEP:SecondaryAttack()
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if self:GetNextSecondaryFire() <= CurTime() and not self:GetOwner():IsHolding() and self:GetReloadFinish() == 0 then
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self:SetIronsights(true)
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2014-10-02 08:49:54 +08:00
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end
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end
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util.PrecacheSound("npc/scanner/scanner_scan4.wav")
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util.PrecacheSound("npc/scanner/scanner_scan2.wav")
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