68 lines
2 KiB
Lua
68 lines
2 KiB
Lua
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AddCSLuaFile()
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SWEP.PrintName = "Cracked Bottle"
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SWEP.Description = "A cracked bottle."
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if CLIENT then
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SWEP.ViewModelFOV = 55
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_junk/glassbottle01a_chunk01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.635, 1.557, -4.676), angle = Angle(180, -111.04, 155.455), size = Vector(1.144, 1.144, 1.144), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_junk/glassbottle01a_chunk01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5.714, 2.596, -2.597), angle = Angle(38.57, -68.961, 22.208), size = Vector(1.274, 1.274, 1.274), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.HoldType = "knife"
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SWEP.DamageType = DMG_SLASH
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SWEP.ViewModelFlip = false
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SWEP.ViewModel = "models/weapons/cstrike/c_knife_t.mdl"
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SWEP.WorldModel = "models/props_junk/glassbottle01a_chunk01a.mdl"
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.UseHands = true
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SWEP.AutoSwitchFrom = true
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SWEP.MeleeDamage = 20
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SWEP.MeleeRange = 45
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SWEP.MeleeSize = 0.875
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SWEP.WalkSpeed = SPEED_FASTEST
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SWEP.Primary.Delay = 0.8
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SWEP.HitDecal = "Manhackcut"
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SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE
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SWEP.MissGesture = SWEP.HitGesture
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SWEP.HitAnim = ACT_VM_MISSCENTER
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SWEP.MissAnim = ACT_VM_PRIMARYATTACK
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SWEP.NoHitSoundFlesh = true
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SWEP.NoGlassWeapons = true
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function SWEP:PlaySwingSound()
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self:EmitSound("weapons/knife/knife_slash"..math.random(2)..".wav")
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end
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function SWEP:PlayHitSound()
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self:EmitSound("physics/glass/glass_bottle_break2.wav")
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end
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function SWEP:PlayHitFleshSound()
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self:EmitSound("physics/glass/glass_bottle_break2.wav")
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end
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function SWEP:OnMeleeHit(hitent, hitflesh)
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if hitent:IsValid() and SERVER then
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timer.Simple(0, function() self:GetOwner():StripWeapon(self:GetClass()) end)
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end
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end
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