52 lines
1.3 KiB
Lua
52 lines
1.3 KiB
Lua
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SWEP.PrintName = "'Impaler' Crossbow"
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SWEP.Description = "This ancient weapon can easily skewer groups of zombies."
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SWEP.Base = "weapon_zs_baseproj"
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SWEP.HoldType = "crossbow"
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SWEP.ViewModel = "models/weapons/c_crossbow.mdl"
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SWEP.WorldModel = "models/weapons/w_crossbow.mdl"
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SWEP.UseHands = true
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SWEP.CSMuzzleFlashes = false
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SWEP.Primary.Sound = Sound("Weapon_Crossbow.Single")
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SWEP.Primary.Delay = 2.0
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SWEP.Primary.Automatic = true
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SWEP.Primary.Damage = 90
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SWEP.Primary.ClipSize = 1
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SWEP.Primary.Ammo = "XBowBolt"
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SWEP.Primary.DefaultClip = 15
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SWEP.SecondaryDelay = 0.25
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SWEP.WalkSpeed = SPEED_SLOWER
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SWEP.Tier = 5
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SWEP.MaxStock = 2
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SWEP.ConeMax = 0
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SWEP.ConeMin = 0
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SWEP.NextZoom = 0
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SWEP.ReloadSpeed = 0.85 -- Since it works with it now.
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_PROJECTILE_VELOCITY, 100)
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function SWEP:EmitReloadSound()
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if IsFirstTimePredicted() then
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self:EmitSound("weapons/crossbow/bolt_load"..math.random(2)..".wav", 65, 100, 0.9, CHAN_WEAPON + 21)
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self:EmitSound("weapons/crossbow/reload1.wav", 65, 100, 0.9, CHAN_WEAPON + 22)
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end
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end
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function SWEP:IsScoped()
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return self:GetIronsights() and self.fIronTime and self.fIronTime + 0.25 <= CurTime()
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end
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util.PrecacheSound("weapons/crossbow/bolt_load1.wav")
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util.PrecacheSound("weapons/crossbow/bolt_load2.wav")
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