zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_frigidrevenant/shared.lua

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SWEP.Base = "weapon_zs_zombie"
SWEP.PrintName = "Frigid Revenant"
SWEP.MeleeDamage = 32
local Spread = {
{0, 0},
{-0.5, 0},
{0.5, 0}
}
local function DoFleshThrow(pl, wep)
if pl:IsValid() and pl:Alive() and wep:IsValid() then
pl:ResetSpeed()
pl.LastRangedAttack = CurTime()
if SERVER then
local startpos = pl:GetShootPos()
local aimang = pl:EyeAngles()
local ang
for _, spr in pairs(Spread) do
ang = Angle(aimang.p, aimang.y, aimang.r)
ang:RotateAroundAxis(ang:Up(), spr[1] * 5)
ang:RotateAroundAxis(ang:Right(), spr[2] * 5)
local ent = ents.Create("projectile_ghoulfleshfr")
if ent:IsValid() then
ent:SetPos(startpos)
ent:SetOwner(pl)
ent:Spawn()
local phys = ent:GetPhysicsObject()
if phys:IsValid() then
phys:SetVelocityInstantaneous(ang:Forward() * 750)
end
end
end
pl:EmitSound(string.format("physics/body/body_medium_break%d.wav", math.random(2, 4)), 72, math.Rand(85, 95))
end
end
end
function SWEP:SecondaryAttack()
local owner = self:GetOwner()
if CurTime() < self:GetNextPrimaryFire() or CurTime() < self:GetNextSecondaryFire() or IsValid(owner.FeignDeath) then return end
self:SetNextSecondaryFire(CurTime() + 3)
self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
self:GetOwner():DoZombieEvent()
self:EmitSound("npc/fast_zombie/leap1.wav", 74, math.Rand(110, 130))
self:EmitSound(string.format("physics/body/body_medium_break%d.wav", math.random(2, 4)), 72, math.Rand(85, 95))
self:SendWeaponAnim(ACT_VM_HITCENTER)
self.IdleAnimation = CurTime() + self:SequenceDuration()
timer.Simple(0.7, function() DoFleshThrow(owner, self) end)
end
function SWEP:Reload()
self:SecondaryAttack()
end
function SWEP:StartMoaning()
end
function SWEP:StopMoaning()
end
function SWEP:IsMoaning()
return false
end
function SWEP:PlayHitSound()
self:EmitSound("NPC_FastZombie.AttackHit", nil, nil, nil, CHAN_AUTO)
end
function SWEP:PlayMissSound()
self:EmitSound("NPC_FastZombie.AttackMiss", nil, nil, nil, CHAN_AUTO)
end
function SWEP:PlayAttackSound()
self:EmitSound("npc/zombie_poison/pz_warn"..math.random(2)..".wav", 70, math.random(140, 145), 0.65, CHAN_AUTO)
self:EmitSound("npc/metropolice/pain"..math.random(4)..".wav", 74, math.Rand(125, 135), 0.65, CHAN_WEAPON + 20)
end
function SWEP:PlayIdleSound()
self:GetOwner():EmitSound("npc/antlion/idle"..math.random(5)..".wav", 70, math.random(60, 66))
end
function SWEP:PlayAlertSound()
self:GetOwner():EmitSound("npc/stalker/breathing3.wav", 70, math.random(80, 90))
end