70 lines
1.7 KiB
Lua
70 lines
1.7 KiB
Lua
|
AddCSLuaFile()
|
||
|
|
||
|
DEFINE_BASECLASS("weapon_zs_fastzombie")
|
||
|
|
||
|
SWEP.PrintName = "Lacerator"
|
||
|
|
||
|
SWEP.ViewModel = Model("models/weapons/v_fza.mdl") --Model("models/weapons/v_pza.mdl")
|
||
|
SWEP.WorldModel = ""
|
||
|
|
||
|
if CLIENT then
|
||
|
SWEP.ViewModelFOV = 42
|
||
|
end
|
||
|
|
||
|
sound.Add({
|
||
|
name = "Weapon_Lacerator.Swinging",
|
||
|
channel = CHAN_AUTO,
|
||
|
volume = 0.55,
|
||
|
level = 75,
|
||
|
pitch = 100,
|
||
|
sound = "npc/antlion_guard/confused1.wav"
|
||
|
})
|
||
|
|
||
|
SWEP.MeleeDamage = 9
|
||
|
|
||
|
SWEP.SlowMeleeDelay = 0.8
|
||
|
SWEP.SlowMeleeDamage = 22
|
||
|
SWEP.PounceDamage = 30
|
||
|
|
||
|
function SWEP:MeleeHit(ent, trace, damage, forcescale)
|
||
|
if not ent:IsPlayer() then
|
||
|
damage = math.floor(damage * 18/22)
|
||
|
end
|
||
|
|
||
|
self.BaseClass.MeleeHit(self, ent, trace, damage, forcescale)
|
||
|
end
|
||
|
|
||
|
function SWEP:PlayPounceHitSound()
|
||
|
self:EmitSound("physics/flesh/flesh_strider_impact_bullet1.wav")
|
||
|
self:EmitSound("npc/fast_zombie/wake1.wav", 75, math.random(75, 80), nil, CHAN_AUTO)
|
||
|
end
|
||
|
|
||
|
function SWEP:PlayPounceStartSound()
|
||
|
self:EmitSound("npc/fast_zombie/leap1.wav", 75, math.random(75, 80), nil, CHAN_AUTO)
|
||
|
end
|
||
|
|
||
|
function SWEP:PlayPounceSound()
|
||
|
self:EmitSound("npc/ichthyosaur/attack_growl1.wav", 75, math.random(100, 116), nil, CHAN_AUTO)
|
||
|
end
|
||
|
|
||
|
function SWEP:PlaySwingEndSound()
|
||
|
self:EmitSound("npc/zombie_poison/pz_alert2.wav", 75, nil, nil, CHAN_AUTO)
|
||
|
end
|
||
|
|
||
|
function SWEP:StartSwingingSound()
|
||
|
self:EmitSound("Weapon_Lacerator.Swinging")
|
||
|
end
|
||
|
|
||
|
function SWEP:StopSwingingSound()
|
||
|
self:StopSound("Weapon_Lacerator.Swinging")
|
||
|
end
|
||
|
|
||
|
function SWEP:PlaySlowSwingSound()
|
||
|
self:EmitSound("npc/antlion_guard/angry"..math.random(3)..".wav")
|
||
|
end
|
||
|
|
||
|
function SWEP:PlayAlertSound()
|
||
|
self:GetOwner():EmitSound("npc/zombie/zombie_alert"..math.random(1, 3)..".wav", 75, math.random(80, 85))
|
||
|
end
|
||
|
SWEP.PlayIdleSound = SWEP.PlayAlertSound
|