2014-10-02 08:49:54 +08:00
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AddCSLuaFile()
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2018-05-02 06:32:59 +08:00
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SWEP.PrintName = "Lamp"
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2014-10-02 08:49:54 +08:00
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2018-05-02 06:32:59 +08:00
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if CLIENT then
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2014-10-02 08:49:54 +08:00
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SWEP.ViewModelFOV = 65
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SWEP.ViewModelFlip = false
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_interiors/Furniture_Lamp01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1.85, -8), angle = Angle(183, 0, 2), size = Vector(1.5, 1.5, 1.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_interiors/Furniture_Lamp01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.837, 1.638, -10), angle = Angle(180, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
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SWEP.WorldModel = "models/props_interiors/Furniture_Lamp01a.mdl"
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SWEP.UseHands = true
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SWEP.HoldType = "melee2"
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SWEP.DamageType = DMG_CLUB
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SWEP.MeleeDamage = 44
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SWEP.MeleeRange = 68
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SWEP.MeleeSize = 2
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SWEP.Primary.Delay = 1
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SWEP.WalkSpeed = SPEED_SLOW
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SWEP.SwingRotation = Angle(0, -90, -60)
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SWEP.SwingOffset = Vector(0, 30, -40)
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SWEP.SwingTime = 0.4
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SWEP.SwingHoldType = "melee"
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2018-05-02 06:32:59 +08:00
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SWEP.AllowQualityWeapons = true
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SWEP.DismantleDiv = 2
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.1)
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2014-10-02 08:49:54 +08:00
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function SWEP:PlaySwingSound()
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self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 80, math.Rand(65, 70))
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end
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function SWEP:PlayHitSound()
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self:EmitSound("physics/metal/metal_solid_impact_hard"..math.random(4, 5)..".wav")
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end
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function SWEP:PlayHitFleshSound()
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self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav")
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end
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