zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_stunbaton.lua

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AddCSLuaFile()
SWEP.PrintName = "Stun Baton"
SWEP.Description = "This baton has the ability to slow zombies with pulse slowing technology and it gains +25% extra points."
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if CLIENT then
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SWEP.ViewModelFOV = 50
end
SWEP.Base = "weapon_zs_basemelee"
SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
SWEP.WorldModel = "models/weapons/w_stunbaton.mdl"
SWEP.UseHands = true
SWEP.HoldType = "melee"
SWEP.MeleeDamage = 32
SWEP.LegDamage = 20
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SWEP.MeleeRange = 49
SWEP.MeleeSize = 1.5
SWEP.Primary.Delay = 0.9
SWEP.SwingTime = 0.25
SWEP.SwingRotation = Angle(60, 0, 0)
SWEP.SwingOffset = Vector(0, -50, 0)
SWEP.SwingHoldType = "grenade"
SWEP.PointsMultiplier = GAMEMODE.PulsePointsMultiplier
SWEP.AllowQualityWeapons = true
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.09)
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_LEG_DAMAGE, 2)
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function SWEP:PlaySwingSound()
self:EmitSound("Weapon_StunStick.Swing")
end
function SWEP:PlayHitSound()
self:EmitSound("Weapon_StunStick.Melee_HitWorld")
end
function SWEP:PlayHitFleshSound()
self:EmitSound("Weapon_StunStick.Melee_Hit")
end
function SWEP:OnMeleeHit(hitent, hitflesh, tr)
if hitent:IsValid() and hitent:IsPlayer() then
hitent:AddLegDamageExt(self.LegDamage, self:GetOwner(), self, SLOWTYPE_PULSE)
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end
end