zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/vgui/pworth.lua

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function InitialWorthMenu()
timer.Create("WaitUntilSkillsLoaded", 0, 0, function()
if GAMEMODE.ReceivedInitialSkills then
timer.Remove("WaitUntilSkillsLoaded")
MakepWorth()
end
end)
end
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hook.Add("SetWave", "CloseWorthOnWave1", function(wave)
if wave > 0 then
if pWorth and pWorth:IsValid() then
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pWorth:Close()
end
hook.Remove("SetWave", "CloseWorthOnWave1")
end
end)
local ExtraStartingWorth = 0
local function GetStartingWorth()
return GAMEMODE.StartingWorth + ExtraStartingWorth
end
net.Receive("zs_extrastartingworth", function(len)
ExtraStartingWorth = net.ReadUInt(16)
end)
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local cvarDefaultCart = CreateClientConVar("zs_defaultcart", "", true, false)
local function DefaultDoClick(btn)
if cvarDefaultCart:GetString() == btn.Name then
RunConsoleCommand("zs_defaultcart", "")
surface.PlaySound("buttons/button11.wav")
else
RunConsoleCommand("zs_defaultcart", btn.Name)
surface.PlaySound("buttons/button14.wav")
end
timer.Simple(0.1, MakepWorth)
end
local remainingworth = 0
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local WorthButtons = {}
local function Checkout(tobuy)
if tobuy and #tobuy > 0 then
gamemode.Call("SuppressArsenalUpgrades", 1)
RunConsoleCommand("worthcheckout", unpack(tobuy))
if pWorth and pWorth:IsValid() then
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pWorth:Close()
end
else
surface.PlaySound("buttons/combine_button_locked.wav")
end
end
local function CheckoutDoClick(self)
local tobuy = {}
for _, btn in pairs(WorthButtons) do
if btn and btn.On and btn.ID then
table.insert(tobuy, btn.ID)
end
end
if remainingworth >= 0 then
Checkout(tobuy)
else
surface.PlaySound("buttons/button8.wav")
end
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end
local function RandDoClick(self)
gamemode.Call("SuppressArsenalUpgrades", 1)
RunConsoleCommand("worthrandom")
if pWorth and pWorth:IsValid() then
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pWorth:Close()
end
end
GM.SavedCarts = {}
hook.Add("Initialize", "LoadCarts", function()
if file.Exists(GAMEMODE.CartFile, "DATA") then
GAMEMODE.SavedCarts = Deserialize(file.Read(GAMEMODE.CartFile)) or {}
end
end)
local function ClearCartDoClick()
for _, btn in ipairs(WorthButtons) do
if btn.On then
btn:DoClick(true, true)
end
end
surface.PlaySound("buttons/button11.wav")
end
local function ClickWorthButton(id)
local result = true
for _, btn in pairs(WorthButtons) do
if not btn then continue end
if btn.ID == id or btn.Signature == id then
result = btn:DoClick(true, true)
break
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end
end
return result
end
local function LoadCart(cartid, silent)
if not GAMEMODE.SavedCarts[cartid] then return end
MakepWorth()
for _, id in pairs(GAMEMODE.SavedCarts[cartid][2]) do
if not ClickWorthButton(id) then
surface.PlaySound("buttons/button8.wav")
return false
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end
end
if not silent then
surface.PlaySound("buttons/combine_button1.wav")
end
return true
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end
local function LoadDoClick(self)
LoadCart(self.ID)
end
local function SaveCurrentCart(name)
local tobuy = {}
for _, btn in pairs(WorthButtons) do
if btn and btn.On and btn.ID then
table.insert(tobuy, FindStartingItem(btn.ID).Signature)
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end
end
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for i, cart in ipairs(GAMEMODE.SavedCarts) do
if string.lower(cart[1]) == string.lower(name) then
cart[1] = name
cart[2] = tobuy
file.Write(GAMEMODE.CartFile, Serialize(GAMEMODE.SavedCarts))
print("Saved cart "..tostring(name))
LoadCart(i, true)
return
end
end
GAMEMODE.SavedCarts[#GAMEMODE.SavedCarts + 1] = {name, tobuy}
file.Write(GAMEMODE.CartFile, Serialize(GAMEMODE.SavedCarts))
print("Saved cart "..tostring(name))
LoadCart(#GAMEMODE.SavedCarts, true)
end
local function SaveDoClick(self)
local frame = Derma_StringRequest("Save cart", "Enter a name for this cart.", "Name",
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function(strTextOut) SaveCurrentCart(strTextOut) end,
function(strTextOut) end,
"OK", "Cancel")
frame:GetChildren()[5]:GetChildren()[2]:SetTextColor(Color(30, 30, 30))
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end
local function DeleteDoClick(self)
if GAMEMODE.SavedCarts[self.ID] then
table.remove(GAMEMODE.SavedCarts, self.ID)
file.Write(GAMEMODE.CartFile, Serialize(GAMEMODE.SavedCarts))
surface.PlaySound("buttons/button19.wav")
MakepWorth()
end
end
local function QuickCheckDoClick(self)
if GAMEMODE.SavedCarts[self.ID] and LoadCart(self.ID, true) then
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Checkout(GAMEMODE.SavedCarts[self.ID][2])
end
end
local function WorthThink(self)
if MySelf:Team() ~= TEAM_HUMAN then
self:Close()
end
end
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function MakepWorth()
if pWorth and pWorth:IsValid() then
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pWorth:Remove()
pWorth = nil
end
remainingworth = GetStartingWorth()
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local screenscale = BetterScreenScale()
local wid, hei = math.min(ScrW(), 900) * screenscale, math.min(ScrH(), 800) * screenscale
local tabhei = 24 * screenscale
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local frame = vgui.Create("DFrame")
pWorth = frame
frame:SetSize(wid, hei)
frame:SetDeleteOnClose(true)
frame:SetKeyboardInputEnabled(false)
frame:SetTitle(" ")
frame.Think = WorthThink
local topspace = vgui.Create("DPanel", frame)
topspace:SetWide(wid * 0.75)
topspace:SetPaintBackground(false)
local title = EasyLabel(topspace, "The Worth Menu", "ZSHUDFontSmall", COLOR_WHITE)
title:CenterHorizontal()
local subtitle = EasyLabel(topspace, "Select the items you're going to start with this round.", "ZSHUDFontTiny", COLOR_WHITE)
subtitle:CenterHorizontal()
subtitle:MoveBelow(title, 4)
local _, y = subtitle:GetPos()
topspace:SetTall(y + subtitle:GetTall() + 4)
topspace:AlignTop(8)
topspace:CenterHorizontal()
local bottomspace = vgui.Create("DPanel", frame)
bottomspace:SetWide(topspace:GetWide())
bottomspace:SetPaintBackground(false)
local lab = EasyLabel(bottomspace, " ", "ZSHUDFontTiny")
lab:AlignTop(4)
lab:AlignRight(4)
frame.m_SpacerBottomLabel = lab
_, y = lab:GetPos()
bottomspace:SetTall(y + lab:GetTall() + 4)
bottomspace:AlignBottom(16)
bottomspace:CenterHorizontal()
local __, topy = topspace:GetPos()
local ___, boty = bottomspace:GetPos()
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local propertysheet = vgui.Create("DPropertySheet", frame)
propertysheet:SetSize(wid, boty - topy - 8 - topspace:GetTall())
propertysheet:MoveBelow(topspace, 4)
propertysheet:SetPadding(1)
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propertysheet.Paint = function() end
local list = vgui.Create("DPanelList", propertysheet)
local sheet = propertysheet:AddSheet("Favorites", list, "icon16/heart.png", false, false)
sheet.Panel:SetPos(0, tabhei + 2)
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list:EnableVerticalScrollbar(true)
list:SetWide(propertysheet:GetWide() - 16)
list:SetSpacing(2)
list:SetPadding(2)
local savebutton = EasyButton(nil, "Save the current cart", 0, 10)
savebutton.DoClick = SaveDoClick
savebutton:SetFont("ZSHUDFontTiny")
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list:AddItem(savebutton)
local panfont = "ZSHUDFontSmall"
local panhei = 40 * screenscale
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local defaultcart = cvarDefaultCart:GetString()
for i, savetab in ipairs(GAMEMODE.SavedCarts) do
local cartpan = vgui.Create("DEXRoundedPanel")
cartpan:SetCursor("pointer")
cartpan:SetSize(list:GetWide(), panhei)
local cartname = savetab[1]
local x = 8
local limitedscale = math.Clamp(screenscale, 1, 1.5)
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if defaultcart == cartname then
local defimage = vgui.Create("DImage", cartpan)
defimage:SetImage("icon16/heart.png")
defimage:SizeToContents()
defimage:SetSize(16 * limitedscale, 16 * limitedscale)
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defimage:SetMouseInputEnabled(true)
defimage:SetTooltip("This is your default cart.\nIf you join the game late then you'll spawn with this cart.")
defimage:SetPos(x, cartpan:GetTall() * 0.5 - defimage:GetTall() * 0.5)
x = x + defimage:GetWide() + 4
end
local cartnamelabel = EasyLabel(cartpan, cartname, panfont)
cartnamelabel:SetPos(x, cartpan:GetTall() * 0.5 - cartnamelabel:GetTall() * 0.5)
x = cartpan:GetWide()
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local checkbutton = vgui.Create("DImageButton", cartpan)
checkbutton:SetImage("icon16/accept.png")
checkbutton:SizeToContents()
checkbutton:SetSize(16 * limitedscale, 16 * limitedscale)
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checkbutton:SetTooltip("Purchase this saved cart.")
x = x - checkbutton:GetWide() - 8
checkbutton:SetPos(x, cartpan:GetTall() * 0.5 - checkbutton:GetTall() * 0.5)
checkbutton.ID = i
checkbutton.DoClick = QuickCheckDoClick
local loadbutton = vgui.Create("DImageButton", cartpan)
loadbutton:SetImage("icon16/folder_go.png")
loadbutton:SizeToContents()
loadbutton:SetSize(16 * limitedscale, 16 * limitedscale)
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loadbutton:SetTooltip("Load this saved cart.")
x = x - loadbutton:GetWide() - 8
loadbutton:SetPos(x, cartpan:GetTall() * 0.5 - loadbutton:GetTall() * 0.5)
loadbutton.ID = i
loadbutton.DoClick = LoadDoClick
local defaultbutton = vgui.Create("DImageButton", cartpan)
defaultbutton:SetImage("icon16/heart.png")
defaultbutton:SizeToContents()
defaultbutton:SetSize(16 * limitedscale, 16 * limitedscale)
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if cartname == defaultcart then
defaultbutton:SetTooltip("Remove this cart as your default.")
else
defaultbutton:SetTooltip("Make this cart your default.")
end
x = x - defaultbutton:GetWide() - 8
defaultbutton:SetPos(x, cartpan:GetTall() * 0.5 - defaultbutton:GetTall() * 0.5)
defaultbutton.Name = cartname
defaultbutton.DoClick = DefaultDoClick
local deletebutton = vgui.Create("DImageButton", cartpan)
deletebutton:SetImage("icon16/bin.png")
deletebutton:SizeToContents()
deletebutton:SetSize(16 * limitedscale, 16 * limitedscale)
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deletebutton:SetTooltip("Delete this saved cart.")
x = x - deletebutton:GetWide() - 8
deletebutton:SetPos(x, cartpan:GetTall() * 0.5 - loadbutton:GetTall() * 0.5)
deletebutton.ID = i
deletebutton.DoClick = DeleteDoClick
list:AddItem(cartpan)
end
for catid, catname in ipairs(GAMEMODE.ItemCategories) do
local itemframe = vgui.Create("DScrollPanel", propertysheet)
local trinkets = catid == ITEMCAT_TRINKETS
--list = vgui.Create("DPanelList", itemframe)
list = vgui.Create("DGrid", itemframe)
list:SetSize(propertysheet:GetWide() - 328, propertysheet:GetTall() - 32)
list:SetCols(2)
list:SetColWide(290 * screenscale)
list:SetRowHeight((trinkets and 64 or 100) * screenscale)
sheet = propertysheet:AddSheet(catname, itemframe, GAMEMODE.ItemCategoryIcons[catid], false, false)
sheet.Panel:SetPos(0, tabhei + 2)
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for i, tab in ipairs(GAMEMODE.Items) do
if tab.Category == catid and tab.WorthShop then
local button = vgui.Create("ZSWorthButton")
button:SetWorthID(i)
list:AddItem(button)
WorthButtons[i] = button
end
end
end
local worthlab = EasyLabel(frame, "Worth: "..tostring(remainingworth), "ZSHUDFontSmall", COLOR_LIMEGREEN)
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worthlab:SetPos(8, frame:GetTall() - worthlab:GetTall() - 8)
frame.WorthLab = worthlab
local checkout = vgui.Create("DButton", frame)
checkout:SetFont("ZSHUDFontSmall")
checkout:SetText("Checkout")
checkout:SizeToContents()
checkout:SetSize(130 * screenscale, 30 * screenscale)
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checkout:AlignBottom(8)
checkout:CenterHorizontal()
checkout.DoClick = CheckoutDoClick
local randombutton = vgui.Create("DButton", frame)
randombutton:SetFont("ZSHUDFontTiny")
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randombutton:SetText("Random")
randombutton:SetSize(64 * screenscale, 16 * screenscale)
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randombutton:AlignBottom(8)
randombutton:AlignRight(8)
randombutton.DoClick = RandDoClick
local clearbutton = vgui.Create("DButton", frame)
clearbutton:SetFont("ZSHUDFontTiny")
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clearbutton:SetText("Clear")
clearbutton:SetSize(64 * screenscale, 16 * screenscale)
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clearbutton:AlignRight(8)
clearbutton:MoveAbove(randombutton, 8)
clearbutton.DoClick = ClearCartDoClick
frame:Center()
frame:SetAlpha(0)
frame:AlphaTo(255, 0.15, 0)
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frame:MakePopup()
local scroller = propertysheet:GetChildren()[1]
local dragbase = scroller:GetChildren()[1]
local tabs = dragbase:GetChildren()
GAMEMODE:CreateItemInfoViewer(frame, propertysheet, topspace, bottomspace, MENU_WORTH)
GAMEMODE:ConfigureMenuTabs(tabs, tabhei, function(tabpanel)
pWorth.Viewer:SetVisible(tabpanel ~= tabs[1])
end)
if #GAMEMODE.SavedCarts == 0 then
propertysheet:SetActiveTab(propertysheet.Items[math.min(2, #propertysheet.Items)].Tab)
else
propertysheet:SwitchToName("Favorites")
end
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return frame
end
local PANEL = {}
PANEL.m_ItemID = 0
PANEL.RefreshTime = 1
PANEL.NextRefresh = 0
function PANEL:Init()
local screenscale = BetterScreenScale()
self:SetFont(screenscale > 1.5 and "DefaultFontLargest" or "DefaultFontSmall")
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end
function PANEL:Think()
if CurTime() >= self.NextRefresh then
self.NextRefresh = CurTime() + self.RefreshTime
self:RefreshWorth()
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end
end
function PANEL:RefreshWorth()
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local count = GAMEMODE:GetCurrentEquipmentCount(self:GetItemID())
if count == 0 then
self:SetText(" ")
else
self:SetText(count)
end
self:SizeToContents()
end
function PANEL:SetItemID(id) self.m_ItemID = id end
function PANEL:GetItemID() return self.m_ItemID end
vgui.Register("ItemAmountCounter", PANEL, "DLabel")
PANEL = {}
function PANEL:Init()
self:SetText("")
local screenscale = BetterScreenScale()
local wid = 285
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self:SetWide(wid * screenscale)
self:SetTall(100 * screenscale)
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self.ModelFrame = vgui.Create("DPanel", self)
self.ModelFrame:SetSize(wid/2 * screenscale, 100/2 * screenscale)
self.ModelFrame:SetPos(wid/4 * screenscale, 100/5 * screenscale)
self.ModelFrame:SetVisible(false)
self.ModelFrame:SetMouseInputEnabled(false)
self.ModelFrame.Paint = function() end
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self.NameLabel = EasyLabel(self, "", "ZSHUDFontSmallest")
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self.NameLabel:SetContentAlignment(4)
self.NameLabel:DockPadding(0, 0, 0, 0)
self.NameLabel:DockMargin(0, 0, 0, 0)
--self.NameLabel:Dock(FILL)
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self.PriceLabel = EasyLabel(self, "", "ZSHUDFontTiny")
self.PriceLabel:SetContentAlignment(4)
self.PriceLabel:DockPadding(0, 0, 0, 0)
--self.PriceLabel:Dock(RIGHT)
self.PriceLabel:DockMargin(8, 0, 8 * screenscale, 0)
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self.ItemCounter = vgui.Create("ItemAmountCounter", self)
self:SetWorthID(nil)
end
function PANEL:SetWorthID(id)
self.ID = id
local tab = FindStartingItem(id)
local screenscale = BetterScreenScale()
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if not tab then
self.ModelFrame:SetVisible(false)
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self.ItemCounter:SetVisible(false)
self.NameLabel:SetText("")
return
end
self.Signature = tab.Signature
self.Price = tab.Price
local missing_skill = tab.SkillRequirement and not MySelf:IsSkillActive(tab.SkillRequirement)
local nottrinkets = tab.Category ~= ITEMCAT_TRINKETS
self:SetTall((nottrinkets and 100 or 60) * screenscale)
if nottrinkets then
self.ModelFrame:SetVisible(true)
local kitbl = killicon.Get(GAMEMODE.ZSInventoryItemData[tab.SWEP] and "weapon_zs_craftables" or tab.SWEP or tab.Model)
if kitbl then
GAMEMODE:AttachKillicon(kitbl, self, self.ModelFrame, tab.Category == ITEMCAT_AMMO, missing_skill)
elseif tab.Model then
local mdlpanel = vgui.Create("DModelPanel", self.ModelFrame)
mdlpanel:SetSize(self.ModelFrame:GetSize())
mdlpanel:SetModel(tab.Model)
local mins, maxs = mdlpanel.Entity:GetRenderBounds()
mdlpanel:SetCamPos(mins:Distance(maxs) * Vector(0.75, 0.75, 0.5))
mdlpanel:SetLookAt((mins + maxs) / 2)
end
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end
if tab.SWEP or tab.Countables then
self.ItemCounter:SetItemID(id)
self.ItemCounter:SetVisible(true)
else
self.ItemCounter:SetVisible(false)
end
if missing_skill then
self.PriceLabel:SetTextColor(COLOR_RED)
self.PriceLabel:SetText(GAMEMODE.Skills[tab.SkillRequirement].Name)
elseif tab.Price then
self.PriceLabel:SetText(tostring(tab.Price).." Worth")
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else
self.PriceLabel:SetText("")
end
self.PriceLabel:SizeToContents()
self.PriceLabel:SetPos(
self:GetWide() - self.PriceLabel:GetWide() - 12 * screenscale,
self:GetTall() * (nottrinkets and 0.15 or 0.3) - self.PriceLabel:GetTall() * 0.5
)
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self:SetTooltip(tab.Description)
if missing_skill or tab.NoClassicMode and GAMEMODE:IsClassicMode() or tab.NoZombieEscape and GAMEMODE.ZombieEscape then
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self:SetAlpha(120)
self.Locked = true
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else
self:SetAlpha(255)
end
if not nottrinkets and tab.SubCategory then
local catlabel = EasyLabel(self, GAMEMODE.ItemSubCategories[tab.SubCategory], "ZSBodyTextFont")
catlabel:SizeToContents()
catlabel:SetPos(10, self:GetTall() * 0.3 - catlabel:GetTall() * 0.5)
end
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self.NameLabel:SetText(tab.Name or "")
self.NameLabel:SetPos(12 * screenscale, self:GetTall() * (nottrinkets and 0.8 or 0.7) - self.NameLabel:GetTall() * 0.5)
self.NameLabel:SizeToContents()
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end
local colBG = Color(15, 15, 15, 255)
local colSel = Color(15, 40, 15, 255)
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function PANEL:Paint(w, h)
local outline
if self.Hovered then
outline = self.On and COLOR_MIDGRAY or (self.Locked or not self.On and remainingworth < self.Price) and COLOR_RED or self.Depressed and COLOR_GREEN or COLOR_DARKGREEN
draw.RoundedBox(8, 0, 0, w, h, outline)
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end
draw.RoundedBox(2, 4, 4, w - 8, h - 8, self.On and colSel or colBG)
return true
end
function PANEL:OnCursorEntered()
local shoptbl = FindStartingItem(self.ID)
if not shoptbl then return end
local sweptable = GAMEMODE.ZSInventoryItemData[shoptbl.SWEP] or weapons.Get(shoptbl.SWEP)
if sweptable --[[and not GAMEMODE.AlwaysQuickBuy]] then
GAMEMODE:SupplyItemViewerDetail(pWorth.Viewer, sweptable, shoptbl)
end
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end
--[[function PANEL:OnCursorExited()
end]]
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function PANEL:DoClick(silent, force)
local id = self.ID
local tab = FindStartingItem(id)
local goodcart = true
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if not tab then return end
if self.On then
self.On = nil
if not silent then
surface.PlaySound("buttons/button18.wav")
end
remainingworth = remainingworth + tab.Price
elseif tab.SkillRequirement and not MySelf:IsSkillActive(tab.SkillRequirement) then
surface.PlaySound("buttons/button8.wav")
return
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else
if remainingworth < tab.Price then
if not force then
surface.PlaySound("buttons/button8.wav")
return
else
goodcart = false
end
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end
self.On = true
if not silent then
surface.PlaySound("buttons/button17.wav")
end
remainingworth = remainingworth - tab.Price
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end
pWorth.WorthLab:SetText("Worth: ".. remainingworth)
if remainingworth <= 0 then
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pWorth.WorthLab:SetTextColor(COLOR_RED)
pWorth.WorthLab:InvalidateLayout()
elseif remainingworth < GetStartingWorth() then
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pWorth.WorthLab:SetTextColor(COLOR_YELLOW)
pWorth.WorthLab:InvalidateLayout()
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else
pWorth.WorthLab:SetTextColor(COLOR_LIMEGREEN)
pWorth.WorthLab:InvalidateLayout()
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end
pWorth.WorthLab:SizeToContents()
return goodcart
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end
vgui.Register("ZSWorthButton", PANEL, "DButton")