54 lines
1.3 KiB
Lua
54 lines
1.3 KiB
Lua
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AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "'Eraser' Tactical Pistol"
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SWEP.Description = "Damage increases as remaining bullets decrease. The last shot is worth triple damage."
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SWEP.ViewModelFOV = 60
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SWEP.ViewModelFlip = false
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SWEP.Slot = 1
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SWEP.SlotPos = 0
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SWEP.HUD3DBone = "v_weapon.FIVESEVEN_PARENT"
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SWEP.HUD3DPos = Vector(-1, -2.5, -1)
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SWEP.HUD3DAng = Angle(0, 0, 0)
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "pistol"
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SWEP.ViewModel = "models/weapons/cstrike/c_pist_fiveseven.mdl"
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SWEP.WorldModel = "models/weapons/w_pist_fiveseven.mdl"
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SWEP.UseHands = true
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SWEP.Primary.Sound = Sound("weapons/ar2/npc_ar2_altfire.wav")
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SWEP.Primary.Damage = 21
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Delay = 0.1
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SWEP.Primary.ClipSize = 12
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "pistol"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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SWEP.ConeMax = 0.06
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SWEP.ConeMin = 0.03
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SWEP.IronSightsPos = Vector(-5.95, 0, 2.5)
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function SWEP:EmitFireSound()
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self:EmitSound(self.Primary.Sound, 80, 70 + (1 - (self:Clip1() / self.Primary.ClipSize)) * 90)
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end
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function SWEP:ShootBullets(dmg, numbul, cone)
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if self:Clip1() == 1 then
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dmg = dmg * 3
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else
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dmg = dmg + dmg * (1 - self:Clip1() / self.Primary.ClipSize)
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end
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self.BaseClass.ShootBullets(self, dmg, numbul, cone)
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end
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