zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_eraser.lua

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2014-10-02 08:49:54 +08:00
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "'Eraser' Tactical Pistol"
SWEP.Description = "Damage increases as remaining bullets decrease. The last shot is worth triple damage."
SWEP.ViewModelFOV = 60
SWEP.ViewModelFlip = false
SWEP.Slot = 1
SWEP.SlotPos = 0
SWEP.HUD3DBone = "v_weapon.FIVESEVEN_PARENT"
SWEP.HUD3DPos = Vector(-1, -2.5, -1)
SWEP.HUD3DAng = Angle(0, 0, 0)
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "pistol"
SWEP.ViewModel = "models/weapons/cstrike/c_pist_fiveseven.mdl"
SWEP.WorldModel = "models/weapons/w_pist_fiveseven.mdl"
SWEP.UseHands = true
SWEP.Primary.Sound = Sound("weapons/ar2/npc_ar2_altfire.wav")
SWEP.Primary.Damage = 21
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.1
SWEP.Primary.ClipSize = 12
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "pistol"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.ConeMax = 0.06
SWEP.ConeMin = 0.03
SWEP.IronSightsPos = Vector(-5.95, 0, 2.5)
function SWEP:EmitFireSound()
self:EmitSound(self.Primary.Sound, 80, 70 + (1 - (self:Clip1() / self.Primary.ClipSize)) * 90)
end
function SWEP:ShootBullets(dmg, numbul, cone)
if self:Clip1() == 1 then
dmg = dmg * 3
else
dmg = dmg + dmg * (1 - self:Clip1() / self.Primary.ClipSize)
end
self.BaseClass.ShootBullets(self, dmg, numbul, cone)
end