zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/zombieclasses/classic_zombie.lua

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2014-10-02 08:49:54 +08:00
-- This is a special class which is essentially just Fresh Dead made to be a bit stronger so people can put it in their maps.
-- It also has a climbing function although not as good as the Fast Zombie. Only so you don't have people exploiting high places.
CLASS.Name = "Classic Zombie"
CLASS.TranslationName = "class_classic_zombie"
CLASS.Base = "freshdead"
CLASS.Health = 150
CLASS.Speed = 200
CLASS.Points = 4
CLASS.SWEP = "weapon_zs_classiczombie"
CLASS.UsePlayerModel = true
CLASS.UsePreviousModel = false
CLASS.NoFallDamage = true
if SERVER then
function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo) end
end
function CLASS:Move(pl, mv)
local wep = pl:GetActiveWeapon()
if wep:IsValid() and wep.Move and wep:Move(mv) then
return true
end
end
function CLASS:CalcMainActivity(pl, velocity)
local wep = pl:GetActiveWeapon()
if wep:IsValid() and wep.GetClimbing and wep:GetClimbing() then
pl.CalcIdeal = ACT_ZOMBIE_CLIMB_UP
return true
end
return self.BaseClass.CalcMainActivity(self, pl, velocity)
end
function CLASS:UpdateAnimation(pl, velocity, maxseqgroundspeed)
local wep = pl:GetActiveWeapon()
if wep:IsValid() and wep.GetClimbing and wep:GetClimbing() then
local vel = pl:GetVelocity()
local speed = vel:Length()
if speed > 8 then
pl:SetPlaybackRate(math.Clamp(speed / 60, 0, 1) * (vel.z < 0 and -1 or 1) * 0.25)
else
pl:SetPlaybackRate(0)
end
return true
end
return self.BaseClass.UpdateAnimation(self, pl, velocity, maxseqgroundspeed)
end
--[[if SERVER then return end
function CLASS:CreateMove(pl, cmd)
local wep = pl:GetActiveWeapon()
if wep:IsValid() and wep.IsClimbing and wep:IsClimbing() then
local buttons = cmd:GetButtons()
if bit.band(buttons, IN_DUCK) ~= 0 then
cmd:SetButtons(buttons - IN_DUCK)
end
end
end]]