zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/de_cemetery.lua

19 lines
497 B
Lua
Raw Normal View History

2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(286.3725, 1232.6808, -491.9688))
ent2:SetAngles(Angle(0, 90, 0))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent2:Spawn()
end
for _, ent in pairs(ents.FindInSphere(Vector(280.2706, 1271.7953, 0), 400)) do
if string.find(ent:GetClass(), "info_player") then
ent:Remove()
end
end
end)