zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/sh_globals.lua

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2014-10-02 08:49:54 +08:00
TEAM_ZOMBIE = 3
TEAM_ZOMBIES = TEAM_ZOMBIE
TEAM_UNDEAD = TEAM_ZOMBIE
TEAM_SURVIVOR = 4
TEAM_SURVIVORS = TEAM_SURVIVOR
TEAM_HUMAN = TEAM_SURVIVOR
TEAM_HUMANS = TEAM_SURVIVOR
DISMEMBER_HEAD = 1
DISMEMBER_LEFTARM = 2
DISMEMBER_RIGHTARM = 4
DISMEMBER_LEFTLEG = 8
DISMEMBER_RIGHTLEG = 16
HM_MOSTZOMBIESKILLED = 1
HM_MOSTDAMAGETOUNDEAD = 2
HM_PACIFIST = 3
HM_MOSTHELPFUL = 4
HM_LASTHUMAN = 5
HM_OUTLANDER = 6
HM_GOODDOCTOR = 7
HM_HANDYMAN = 8
HM_SCARECROW = 9
HM_MOSTBRAINSEATEN = 10
HM_MOSTDAMAGETOHUMANS = 11
HM_LASTBITE = 12
HM_USEFULTOOPPOSITE = 13
HM_STUPID = 14
HM_SALESMAN = 15
HM_WAREHOUSE = 16
HM_BARRICADEDESTROYER = 17
HM_SPAWNPOINT = 18
HM_CROWFIGHTER = 19
HM_CROWBARRICADEDAMAGE = 20
HM_NESTDESTROYER = 21
HM_NESTMASTER = 22
FM_NONE = 0
FM_LOCALKILLOTHERASSIST = 1
FM_LOCALASSISTOTHERKILL = 2
DIR_FORWARD = 0
DIR_RIGHT = 1
DIR_BACK = 2
DIR_LEFT = 3
DEFAULT_VIEW_OFFSET = Vector(0, 0, 64)
DEFAULT_VIEW_OFFSET_DUCKED = Vector(0, 0, 28)
DEFAULT_JUMP_POWER = 185
DEFAULT_STEP_SIZE = 18
DEFAULT_MASS = 80
DEFAULT_MODELSCALE = 1
-- Humans can not carry OR drag anything heavier than this (in kg.)
CARRY_MAXIMUM_MASS = 300
-- Humans can not carry anything with a volume more than this (OBBMins():Length() + OBBMaxs():Length()).
CARRY_MAXIMUM_VOLUME = 150
-- Objects with more mass than this will be dragged instead of carried.
CARRY_DRAG_MASS = 145
-- Anything bigger than this is dragged regardless of mass.
CARRY_DRAG_VOLUME = 120
-- Humans are slowed by this amount per kg carried...
CARRY_SPEEDLOSS_PERKG = 1.3
-- but can never be slower than this.
CARRY_SPEEDLOSS_MINSPEED = 88
GM.MaxLegDamage = 3
GM.UtilityKey = IN_SPEED
GM.MenuKey = IN_WALK -- I would use the spawn menu but it has no IN_ key assignment.
-- Cost multiplier for being near an arsenal crate.
GM.ArsenalCrateMultiplier = 0.8
GM.ArsenalCrateDiscount = 1 - GM.ArsenalCrateMultiplier
GM.ArsenalCrateDiscountPercentage = GM.ArsenalCrateDiscount * 100
SPEED_NORMAL = 225
SPEED_SLOWEST = SPEED_NORMAL - 20
SPEED_SLOWER = SPEED_NORMAL - 14
SPEED_SLOW = SPEED_NORMAL - 7
SPEED_FAST = SPEED_NORMAL + 7
SPEED_FASTER = SPEED_NORMAL + 14
SPEED_FASTEST = SPEED_NORMAL + 20
SPEED_ZOMBIEESCAPE_SLOWEST = 190
SPEED_ZOMBIEESCAPE_SLOWER = 200
SPEED_ZOMBIEESCAPE_SLOW = 210
SPEED_ZOMBIEESCAPE_NORMAL = 220
SPEED_ZOMBIEESCAPE_ZOMBIE = 250
ZE_KNOCKBACKSCALE = 0.1
MASK_HOVER = bit.bor(CONTENTS_OPAQUE, CONTENTS_GRATE, CONTENTS_HITBOX, CONTENTS_DEBRIS, CONTENTS_SOLID, CONTENTS_WATER, CONTENTS_SLIME, CONTENTS_WINDOW, CONTENTS_LADDER, CONTENTS_PLAYERCLIP, CONTENTS_MOVEABLE, CONTENTS_DETAIL, CONTENTS_TRANSLUCENT)
GM.BarricadeHealthMin = 50
GM.BarricadeHealthMax = 1100
GM.BarricadeHealthMassFactor = 3
GM.BarricadeHealthVolumeFactor = 4
GM.HumanGibs = {
Model("models/gibs/HGIBS.mdl"),
Model("models/gibs/HGIBS_spine.mdl"),
Model("models/gibs/HGIBS_rib.mdl"),
Model("models/gibs/HGIBS_scapula.mdl"),
Model("models/gibs/antlion_gib_medium_2.mdl"),
Model("models/gibs/Antlion_gib_Large_1.mdl"),
Model("models/gibs/Strider_Gib4.mdl")
}
GM.BannedProps = {
--"models/props_wasteland/kitchen_shelf001a.mdl"
}
GM.PropHealthMultipliers = {
}
GM.CleanupFilter = {
"zs_hands"
}
GM.AmmoNames = {}
GM.AmmoNames["ar2"] = "5.56"
GM.AmmoNames["pistol"] = "Pistol"
GM.AmmoNames["smg1"] = "SMG"
GM.AmmoNames["357"] = "Rifle"
GM.AmmoNames["xbowbolt"] = "Bolts"
GM.AmmoNames["buckshot"] = "Buckshot"
GM.AmmoNames["sniperround"] = "Boards"
GM.AmmoNames["grenade"] = "Grenades"
GM.AmmoNames["thumper"] = "Turrets"
GM.AmmoNames["battery"] = "Medical Supplies"
GM.AmmoNames["gaussenergy"] = "Nails"
GM.AmmoNames["airboatgun"] = "Arsenal Crates"
GM.AmmoNames["striderminigun"] = "Beacons"
GM.AmmoNames["slam"] = "Force Field Emitters"
GM.AmmoNames["spotlamp"] = "Spot Lamps"
GM.AmmoNames["stone"] = "Stones"
GM.AmmoNames["pulse"] = "Pulse Shots"
GM.AmmoTranslations = {}
GM.AmmoTranslations["weapon_physcannon"] = "pistol"
GM.AmmoTranslations["weapon_ar2"] = "ar2"
GM.AmmoTranslations["weapon_shotgun"] = "buckshot"
GM.AmmoTranslations["weapon_smg1"] = "smg1"
GM.AmmoTranslations["weapon_pistol"] = "pistol"
GM.AmmoTranslations["weapon_357"] = "357"
GM.AmmoTranslations["weapon_slam"] = "pistol"
GM.AmmoTranslations["weapon_crowbar"] = "pistol"
GM.AmmoTranslations["weapon_stunstick"] = "pistol"
GM.AmmoModels = {}
GM.AmmoModels["pistol"] = "models/Items/BoxSRounds.mdl" -- Pistols
GM.AmmoModels["smg1"] = "models/Items/BoxMRounds.mdl" -- SMGs
GM.AmmoModels["ar2"] = "models/Items/357ammobox.mdl" -- Assault rifles
GM.AmmoModels["battery"] = "models/healthvial.mdl" -- Medical Kit charge
GM.AmmoModels["buckshot"] = "models/Items/BoxBuckshot.mdl" -- Buckshot
GM.AmmoModels["357"] = "models/Items/357ammobox.mdl" -- Slugs
GM.AmmoModels["xbowbolt"] = "models/Items/CrossbowRounds.mdl" -- Bolts
GM.AmmoModels["gaussenergy"] = "models/Items/CrossbowRounds.mdl" -- Nails
GM.AmmoModels["grenade"] = "models/weapons/w_grenade.mdl" -- Grenades
GM.AmmoModels["thumper"] = "models/Combine_turrets/Floor_turret.mdl" -- Gun turrets
GM.AmmoModels["airboatgun"] = "models/Items/item_item_crate.mdl" -- Arsenal crates
GM.AmmoModels["striderminigun"] = "models/props_combine/combine_mine01.mdl" -- Message beacons
GM.AmmoModels["helicoptergun"] = "models/Items/ammocrate_ar2.mdl" -- Resupply boxes
GM.AmmoModels["slam"] = "models/props_lab/lab_flourescentlight002b.mdl" -- Force Field Emitters
GM.AmmoModels["spotlamp"] = "models/props_combine/combine_light001a.mdl"
GM.AmmoModels["stone"] = "models/props_junk/rock001a.mdl"
GM.AmmoModels["pulse"] = "models/Items/combine_rifle_ammo01.mdl"
-- Handled in languages file.
GM.ValidBeaconMessages = {
"message_beacon_1",
"message_beacon_2",
"message_beacon_3",
"message_beacon_4",
"message_beacon_5",
"message_beacon_6",
"message_beacon_7",
"message_beacon_8",
"message_beacon_9",
"message_beacon_10",
"message_beacon_11",
"message_beacon_12",
"message_beacon_13",
"message_beacon_14",
"message_beacon_15",
"message_beacon_16",
"message_beacon_17",
"message_beacon_18",
"message_beacon_19",
"message_beacon_20",
"message_beacon_21",
"message_beacon_22",
"message_beacon_23",
"message_beacon_24",
"message_beacon_25"
}
GM.FanList = {
"1418945843",
"1595085577",
"3311458935",
"3023059541",
"2000875318",
"778584317",
"6086255",
"2867054481"
}