zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_smg.lua

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2014-10-02 08:49:54 +08:00
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "'Shredder' SMG"
SWEP.Slot = 2
SWEP.SlotPos = 0
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 50
SWEP.HUD3DBone = "v_weapon.MP5_Parent"
SWEP.HUD3DPos = Vector(-1, -3, -6)
SWEP.HUD3DAng = Angle(0, 0, 0)
SWEP.HUD3DScale = 0.015
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "shotgun"
SWEP.ViewModel = "models/weapons/cstrike/c_smg_mp5.mdl"
SWEP.WorldModel = "models/weapons/w_smg_mp5.mdl"
SWEP.UseHands = true
SWEP.Primary.Sound = Sound("Weapon_MP5Navy.Single")
SWEP.Primary.Damage = 18
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.09
SWEP.Primary.ClipSize = 30
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "smg1"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN
SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1
SWEP.ConeMax = 0.11
SWEP.ConeMin = 0.05
SWEP.WalkSpeed = SPEED_SLOW
SWEP.IronSightsAng = Vector(0.8, 0, 0)
SWEP.IronSightsPos = Vector(-5.33, 7, 1.8)