84 lines
2 KiB
Lua
84 lines
2 KiB
Lua
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AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "Oxygen Tank"
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SWEP.Description = "Grants the user much higher air capacity."
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SWEP.ViewModelFOV = 60
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SWEP.Slot = 4
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_c17/canister01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 3, -1), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_c17/canister01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 3, -1), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.ViewModel = "models/weapons/c_grenade.mdl"
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SWEP.WorldModel = "models/props_c17/canister01a.mdl"
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SWEP.ModelScale = 0.5
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SWEP.UseHands = true
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = -1
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SWEP.Primary.Ammo = "none"
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = false
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SWEP.Secondary.Ammo = "none"
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SWEP.WalkSpeed = SPEED_NORMAL
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SWEP.HoldType = "slam"
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function SWEP:PrimaryAttack()
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end
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function SWEP:SecondaryAttack()
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end
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function SWEP:Reload()
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end
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if CLIENT then return end
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function SWEP:Initialize()
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self.BaseClass.Initialize(self)
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timer.Simple(0, function()
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if IsValid(self) then
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self:SpawnTank()
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end
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end)
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end
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function SWEP:Deploy()
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self.BaseClass.Deploy(self)
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self:SpawnTank()
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end
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function SWEP:SpawnTank()
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local owner = self.Owner
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if not owner:IsValid() then return end
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for _, ent in pairs(ents.FindByClass("status_oxygentank")) do
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if ent:GetOwner() == owner then return end
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end
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local ent = ents.Create("status_oxygentank")
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if ent:IsValid() then
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ent:SetPos(owner:EyePos())
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ent:SetParent(owner)
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ent:SetOwner(owner)
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ent:Spawn()
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end
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end
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