zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zm_distant.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
for _, ent in pairs(ents.FindByClass("trigger_teleport")) do
ent:Remove()
end
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(-867.2750, -749.3450, -340.1626))
ent:SetKeyValue("solid", "6")
ent:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent:Spawn()
ent:SetColor(Color(0, 0, 0, 255))
end
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(-497.7150, -1303.8472, 0))
ent:SetAngles(Angle(90, 90, 0))
ent:SetKeyValue("solid", "6")
ent:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent:Spawn()
ent:SetColor(Color(0, 0, 0, 255))
end
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(1394.0304, 1602.6035, 0.0313))
ent:SetAngles(Angle(0, 90, 0))
ent:SetKeyValue("solid", "6")
ent:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent:Spawn()
ent:SetColor(Color(0, 0, 0, 255))
end
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(448.1150, 217.9688, 247.7707))
ent:SetAngles(Angle(90, 0, 90))
ent:SetKeyValue("solid", "6")
ent:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent:Spawn()
ent:SetColor(Color(0, 0, 0, 255))
end
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(250, 826, 568))
ent2:SetAngles(Angle(0, 196, 90))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent2:SetColor(Color(0, 0, 0, 0))
ent2:Spawn()
end
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(250, 826, 568))
ent2:SetAngles(Angle(0, 165, 90))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent2:SetColor(Color(0, 0, 0, 0))
ent2:Spawn()
end
end)