zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/fleshhit.lua

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2014-10-02 08:49:54 +08:00
function EFFECT:Think()
return false
end
function EFFECT:Render()
end
local function CollideCallback(particle, hitpos, hitnormal)
if particle:GetDieTime() == 0 then return end
particle:SetDieTime(0)
if math.random(3) == 3 then
sound.Play("physics/flesh/flesh_bloody_impact_hard1.wav", hitpos, 50, math.Rand(95, 105))
end
if math.random(3) == 3 then
util.Decal("Impact.Antlion", hitpos + hitnormal, hitpos - hitnormal)
end
end
function EFFECT:Init(data)
local pos = data:GetOrigin()
local normal = data:GetNormal() * -1
local emitter = ParticleEmitter(pos)
emitter:SetNearClip(28, 32)
local grav = Vector(0, 0, -500)
for i=1, math.random(4, 7) do
local particle = emitter:Add("decals/Yblood"..math.random(6), pos)
particle:SetVelocity(VectorRand():GetNormalized() * math.Rand(16, 64))
particle:SetDieTime(math.Rand(2.5, 4.0))
particle:SetStartAlpha(255)
particle:SetEndAlpha(50)
particle:SetStartSize(math.Rand(2, 4))
particle:SetEndSize(0)
particle:SetRoll(math.Rand(0, 360))
particle:SetRollDelta(math.Rand(-1, 1))
particle:SetCollide(true)
particle:SetGravity(grav)
particle:SetCollideCallback(CollideCallback)
particle:SetLighting(true)
end
emitter:Finish()
util.Decal("YellowBlood", pos + normal, pos - normal)
sound.Play("physics/flesh/flesh_squishy_impact_hard"..math.random(4)..".wav", pos, 80, math.Rand(95, 110))
end