zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_town_b1_7.lua

19 lines
578 B
Lua
Raw Normal View History

2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
for _, ent in pairs(ents.FindInSphere(Vector(1736.2645, -1860.0313, -525.5502), 32)) do
if ent:GetClass() == "func_door_rotating" then ent:Remove() end
end
for _, ent in pairs(ents.FindByClass("func_movelinear")) do
ent:Remove()
end
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(1120.2247, -2566.5984, -263.9688))
ent2:SetAngles(Angle(0, 90, 0))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl"))
ent2:Spawn()
end
end)