zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_owens.lua

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2014-10-02 08:49:54 +08:00
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "'Owens' Handgun"
SWEP.Slot = 1
SWEP.SlotPos = 0
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
SWEP.HUD3DBone = "ValveBiped.square"
SWEP.HUD3DPos = Vector(1.1, 0.25, -2)
SWEP.HUD3DScale = 0.015
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "pistol"
SWEP.ViewModel = "models/weapons/c_pistol.mdl"
SWEP.WorldModel = "models/weapons/w_pistol.mdl"
SWEP.UseHands = true
SWEP.CSMuzzleFlashes = false
SWEP.ReloadSound = Sound("Weapon_Pistol.Reload")
SWEP.Primary.Sound = Sound("Weapon_Pistol.NPC_Single")
SWEP.Primary.Damage = 12
SWEP.Primary.NumShots = 2
SWEP.Primary.Delay = 0.2
SWEP.Primary.ClipSize = 12
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "pistol"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.ConeMax = 0.08
SWEP.ConeMin = 0.04
SWEP.IronSightsPos = Vector(-5.95, 3, 2.75)
SWEP.IronSightsAng = Vector(-0.15, -1, 2)