zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_pipe.lua

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1.7 KiB
Lua
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2014-10-02 08:49:54 +08:00
AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "Lead Pipe"
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = false
SWEP.VElements = {
["base"] = { type = "Model", model = "models/props_canal/mattpipe.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.2, 1, -2.274), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["base"] = { type = "Model", model = "models/props_canal/mattpipe.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.599, 1, -6), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
end
SWEP.Base = "weapon_zs_basemelee"
SWEP.DamageType = DMG_CLUB
SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
SWEP.WorldModel = "models/props_canal/mattpipe.mdl"
SWEP.UseHands = true
SWEP.MeleeDamage = 40
SWEP.MeleeRange = 50
SWEP.MeleeSize = 1.15
SWEP.Primary.Delay = 1.75
SWEP.UseMelee1 = true
SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
SWEP.MissGesture = SWEP.HitGesture
SWEP.SwingRotation = Angle(30, -30, -30)
SWEP.SwingTime = 0.4
SWEP.SwingHoldType = "grenade"
function SWEP:PlaySwingSound()
self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(55, 65))
end
function SWEP:PlayHitSound()
self:EmitSound("physics/metal/metal_canister_impact_hard"..math.random(3)..".wav", 75, math.random(115, 125))
end
if SERVER then
function SWEP:OnMeleeHit(hitent, hitflesh, tr)
if hitent:IsValid() and hitent:IsPlayer() and hitent:GetZombieClassTable().Name ~= "Shade" then
hitent:GiveStatus("disorientation")
end
end
end