zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zm_neko_dark_v2_fix2.lua

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2014-10-02 08:49:54 +08:00
-- This profile gets rid of exploitable doors.
hook.Add("InitPostEntityMap", "MapProfile", function()
for _, door in pairs(ents.FindByClass("func_door_rotating")) do
door:Fire("open", "", 0)
door:Fire("kill", "", 0.5)
end
end)