zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_gunturret/cl_init.lua

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2014-10-02 08:49:54 +08:00
include("shared.lua")
SWEP.PrintName = "Gun Turret"
SWEP.Description = "This automated turret requires constant upkeep to be useful.\nPress PRIMARY ATTACK to deploy the turret.\nPress SECONDARY ATTACK and RELOAD to rotate the turret.\nPress USE on a deployed turret to give it some of your SMG ammunition.\nPress USE on a deployed turret with no owner (blue light) to reclaim it."
SWEP.DrawCrosshair = false
SWEP.Slot = 4
SWEP.SlotPos = 0
function SWEP:DrawHUD()
if GetConVarNumber("crosshair") ~= 1 then return end
self:DrawCrosshairDot()
end
function SWEP:Deploy()
self.IdleAnimation = CurTime() + self:SequenceDuration()
return true
end
function SWEP:DrawWorldModel()
end
SWEP.DrawWorldModelTranslucent = SWEP.DrawWorldModel
function SWEP:PrimaryAttack()
end
function SWEP:DrawWeaponSelection(...)
return self:BaseDrawWeaponSelection(...)
end
function SWEP:Think()
if self.Owner:KeyDown(IN_ATTACK2) then
self:RotateGhost(FrameTime() * 60)
end
if self.Owner:KeyDown(IN_RELOAD) then
self:RotateGhost(FrameTime() * -60)
end
end
local nextclick = 0
function SWEP:RotateGhost(amount)
if nextclick <= RealTime() then
surface.PlaySound("npc/headcrab_poison/ph_step4.wav")
nextclick = RealTime() + 0.3
end
RunConsoleCommand("_zs_ghostrotation", math.NormalizeAngle(GetConVarNumber("_zs_ghostrotation") + amount))
end