zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_hephaestus/init.lua

11 lines
192 B
Lua
Raw Normal View History

INC_SERVER()
function SWEP:Think()
self:CheckCharge()
if self.IdleAnimation and self.IdleAnimation <= CurTime() then
self.IdleAnimation = nil
self:SendWeaponAnim(ACT_VM_IDLE)
end
end