2014-10-02 08:49:54 +08:00
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AddCSLuaFile()
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2018-05-02 06:32:59 +08:00
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SWEP.PrintName = "Keyboard"
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2014-10-02 08:49:54 +08:00
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2018-05-02 06:32:59 +08:00
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if CLIENT then
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2014-10-02 08:49:54 +08:00
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SWEP.ViewModelFOV = 55
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SWEP.ViewModelFlip = false
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.ViewModelBoneMods = {
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["ValveBiped.Bip01_R_Finger02"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, -45.715, 0) },
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["ValveBiped.Bip01_R_Finger01"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, -49.524, 0) }
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}
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_c17/computer01_keyboard.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.091, 4.4, -7.728), angle = Angle(180, -82.842, 80.794), size = Vector(0.75, 0.75, 0.75), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_c17/computer01_keyboard.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5, 4.091, -8.636), angle = Angle(180, -60.341, 90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.HoldType = "melee"
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SWEP.DamageType = DMG_CLUB
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SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
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SWEP.WorldModel = "models/props_c17/computer01_keyboard.mdl"
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SWEP.UseHands = true
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SWEP.MeleeDamage = 35
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SWEP.MeleeRange = 52
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SWEP.MeleeSize = 1.25
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SWEP.Primary.Delay = 0.75
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SWEP.SwingTime = 0.3
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SWEP.SwingRotation = Angle(30, -30, -30)
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SWEP.SwingOffset = Vector(0, -30, 0)
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SWEP.SwingHoldType = "grenade"
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2018-05-02 06:32:59 +08:00
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SWEP.AllowQualityWeapons = true
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SWEP.DismantleDiv = 2
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.075)
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2014-10-02 08:49:54 +08:00
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function SWEP:PlayHitSound()
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self:EmitSound("weapons/melee/keyboard/keyboard_hit-0"..math.random(4)..".ogg")
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end
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