zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_zombielegs.lua

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AddCSLuaFile()
SWEP.PrintName = "Zombie Kung Fu"
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SWEP.Base = "weapon_zs_zombie"
SWEP.MeleeDelay = 0.32
SWEP.MeleeReach = 40
SWEP.MeleeDamage = 17
SWEP.DelayWhenDeployed = true
--[[function SWEP:Move(mv)
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if self:IsSwinging() then
mv:SetMaxSpeed(0)
mv:SetMaxClientSpeed(0)
end
end]]
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function SWEP:PrimaryAttack(fromsecondary)
local n = self:GetNextPrimaryAttack()
if self:GetOwner():IsOnGround() or self:GetOwner():WaterLevel() >= 2 or self:GetOwner():GetMoveType() ~= MOVETYPE_WALK then
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self.BaseClass.PrimaryAttack(self)
end
if not fromsecondary and n ~= self:GetNextPrimaryAttack() then
self:SetDTBool(3, false)
end
end
function SWEP:SecondaryAttack()
local n = self:GetNextPrimaryAttack()
self:PrimaryAttack(true)
if n ~= self:GetNextPrimaryAttack() then
self:SetDTBool(3, true)
end
end
function SWEP:PlayHitSound()
self:EmitSound("npc/zombie/zombie_pound_door.wav", nil, nil, nil, CHAN_AUTO)
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end
function SWEP:PlayAttackSound()
self:EmitSound("npc/zombie/foot_slide"..math.random(3)..".wav", nil, nil, nil, CHAN_AUTO)
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end
function SWEP:Reload()
end
function SWEP:StartMoaning()
end
function SWEP:StopMoaning()
end
function SWEP:IsMoaning()
return false
end