zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_devourer/init.lua

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INC_SERVER()
function SWEP:Reload()
self.BaseClass.SecondaryAttack(self)
end
function SWEP:ThrowHook()
local owner = self:GetOwner()
owner.LastRangedAttack = CurTime()
local ent = ents.Create("projectile_devourer")
if ent:IsValid() then
local ang = owner:EyeAngles()
ang:RotateAroundAxis(ang:Up(), 90)
ent:SetPos(owner:GetShootPos())
ent:SetAngles(ang)
ent:SetOwner(owner)
ent:Spawn()
local phys = ent:GetPhysicsObject()
if phys:IsValid() then
phys:SetVelocityInstantaneous(owner:GetAimVector() * 2150)
end
end
end