38 lines
1.2 KiB
Lua
38 lines
1.2 KiB
Lua
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include("shared.lua")
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local render_SetColorModulation = render.SetColorModulation
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local render_SetMaterial = render.SetMaterial
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local render_DrawSprite = render.DrawSprite
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local render_ModelMaterialOverride = render.ModelMaterialOverride
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local angle_zero = angle_zero
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local LocalToWorld = LocalToWorld
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local colGlow = Color(70, 200, 70)
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local matGlow = Material("sprites/glow04_noz")
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local vecEyeLeft = Vector(5, -4, -1.2)
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local vecEyeRight = Vector(5, -4, 1.2)
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CLASS.Icon = "zombiesurvival/killicons/bloatedzombie"
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CLASS.IconColor = Color(10, 94, 0)
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local matSkin = Material("Models/Barnacle/barnacle_sheet")
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function CLASS:PrePlayerDraw(pl)
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render_ModelMaterialOverride(matSkin)
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render_SetColorModulation(0.16, 0.3, 0.12)
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end
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function CLASS:PostPlayerDraw(pl)
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render_ModelMaterialOverride()
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render_SetColorModulation(1, 1, 1)
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if pl == MySelf and not pl:ShouldDrawLocalPlayer() or pl.SpawnProtection then return end
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local pos, ang = pl:GetBonePositionMatrixed(14)
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if pos then
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render_SetMaterial(matGlow)
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render_DrawSprite(LocalToWorld(vecEyeLeft, angle_zero, pos, ang), 4, 4, colGlow)
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render_DrawSprite(LocalToWorld(vecEyeRight, angle_zero, pos, ang), 4, 4, colGlow)
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end
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end
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