40 lines
1 KiB
Lua
40 lines
1 KiB
Lua
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SWEP.PrintName = "Mechanic's Wrench"
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SWEP.Description = "This tool can be used to repair deployables as long as they were not damaged recently."
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.ViewModel = "models/weapons/c_crowbar.mdl"
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SWEP.WorldModel = "models/props_c17/tools_wrench01a.mdl"
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SWEP.ModelScale = 1.5
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SWEP.UseHands = true
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SWEP.HoldType = "melee"
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SWEP.DamageType = DMG_CLUB
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SWEP.Primary.Delay = 0.8
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SWEP.MeleeDamage = 28
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SWEP.MeleeRange = 50
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SWEP.MeleeSize = 0.875
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SWEP.MaxStock = 5
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SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
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SWEP.MissGesture = SWEP.HitGesture
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SWEP.SwingTime = 0.19
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SWEP.SwingRotation = Angle(30, -30, -30)
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SWEP.SwingOffset = Vector(0, -30, 0)
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SWEP.SwingHoldType = "grenade"
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SWEP.HealStrength = 13
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SWEP.AllowQualityWeapons = true
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GAMEMODE:SetPrimaryWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.04)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MELEE_RANGE, 3, 1)
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function SWEP:PlayHitSound()
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self:EmitSound("weapons/melee/crowbar/crowbar_hit-"..math.random(4)..".ogg", 75, math.random(120, 125))
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end
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