zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/nailrepaired.lua

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2014-10-02 08:49:54 +08:00
function EFFECT:Init(data)
local pos = data:GetOrigin()
local norm = data:GetNormal()
local magnitude = data:GetMagnitude()
local norepair = data:GetMagnitude() == 0
local emitter = ParticleEmitter(pos)
for i=1, math.random(16, 24) do
local particle = emitter:Add("sprites/glow04_noz", pos)
particle:SetVelocity((norm + VectorRand()):GetNormalized() * math.Rand(8, 24))
particle:SetAirResistance(8)
if norepair then
particle:SetColor(255, 0, 0)
particle:SetEndSize(2)
else
particle:SetColor(0, 255, 0)
particle:SetEndSize(math.Rand(2, 3) * math.max(magnitude, 0.1))
end
particle:SetDieTime(math.Rand(0.2, 0.5))
particle:SetStartSize(0)
particle:SetStartAlpha(255)
particle:SetEndAlpha(0)
particle:SetRoll(math.Rand(0, 360))
particle:SetRollDelta(math.Rand(-8, 8))
end
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end