zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_raunchyhouse.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "DestroyDoor", function()
DESTROY_PROP_DOORS = false
DESTROY_DOORS = false
local doors = ents.FindByClass("prop_door_rotating")
if doors[2] then
doors[2]:Remove()
end
for _, ent in pairs(ents.FindByClass("gmod_player_start")) do
if ent:GetPos().z > -440 then
ent:Remove()
end
end
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(2946.4270, -2783.7803, -439.9688))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_wasteland/kitchen_shelf001a.mdl"))
ent2:Spawn()
end
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(2946.7278, -2781.4426, -407.3824 + 6))
ent2:SetAngles(Angle(0, 50, 90))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_junk/CinderBlock01a.mdl"))
ent2:Spawn()
end
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(Vector(2946.5017, -2783.1523, -343.4822 + 6))
ent2:SetAngles(Angle(0, 90, 90))
ent2:SetKeyValue("solid", "6")
ent2:SetModel(Model("models/props_junk/CinderBlock01a.mdl"))
ent2:Spawn()
end
end)