zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_seclusion.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
local Placements = {
Vector(-2025, 1110, -770),
Vector(-2370, 1100, -855)
}
for _, pos in pairs(Placements) do
local ent2 = ents.Create("prop_dynamic_override")
if ent2:IsValid() then
ent2:SetPos(pos)
ent2:SetKeyValue("solid", "6")
ent2:SetModel("models/props_lab/blastdoor001c.mdl")
ent2:Spawn()
end
end
end)