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AddCSLuaFile ( )
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SWEP.PrintName = " 'Akbar' Assault Rifle "
SWEP.Description = " Reliable assault rifle with a very fast reload speed. Not quite as accurate as other assault rifles, but still precise enough nonetheless. "
SWEP.Slot = 2
SWEP.SlotPos = 0
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if CLIENT then
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SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 50
SWEP.HUD3DBone = " v_weapon.AK47_Parent "
SWEP.HUD3DPos = Vector ( - 1 , - 4.5 , - 4 )
SWEP.HUD3DAng = Angle ( 0 , 0 , 0 )
SWEP.HUD3DScale = 0.015
end
SWEP.Base = " weapon_zs_base "
SWEP.HoldType = " ar2 "
SWEP.ViewModel = " models/weapons/cstrike/c_rif_ak47.mdl "
SWEP.WorldModel = " models/weapons/w_rif_ak47.mdl "
SWEP.UseHands = true
SWEP.ReloadSound = Sound ( " Weapon_AK47.Clipout " )
SWEP.Primary . Sound = Sound ( " Weapon_AK47.Single " )
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SWEP.Primary . Damage = 21.75
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SWEP.Primary . NumShots = 1
SWEP.Primary . Delay = 0.12
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SWEP.Primary . ClipSize = 30
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SWEP.Primary . Automatic = true
SWEP.Primary . Ammo = " ar2 "
GAMEMODE : SetupDefaultClip ( SWEP.Primary )
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SWEP.ConeMax = 2.65
SWEP.ConeMin = 1.275
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SWEP.WalkSpeed = SPEED_SLOW
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SWEP.Tier = 3
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SWEP.IronSightsPos = Vector ( - 6.6 , 20 , 3.1 )
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GAMEMODE : AttachWeaponModifier ( SWEP , WEAPON_MODIFIER_MAX_SPREAD , - 0.344 )
GAMEMODE : AttachWeaponModifier ( SWEP , WEAPON_MODIFIER_MIN_SPREAD , - 0.172 )