zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/sh_zombieclasses.lua

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GM.RevertableZombieClasses = {}
function GM:IsClassUnlocked(classname)
local classtab = self.ZombieClasses[classname]
if not classtab then return false end
if classtab.Boss then return true end
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if classtab.IsClassUnlocked then
local ret = classtab:IsClassUnlocked()
if ret ~= nil then return ret end
end
if classtab.Locked then return false end
return classtab.Unlocked
or classtab.Wave and self:GetWave() >= classtab.Wave
or classtab.Wave and not self:GetWaveActive() and self:GetWave() + 1 >= classtab.Wave
or classtab.Sanity and self:GetUseSigils() and self:NumSigilsCorrupted() / self.MaxSigils >= classtab.Sanity
--or classtab.Sanity and self:GetUseSigils() and self:GetSigilsDestroyed() / self.MaxSigils >= classtab.Sanity
end
function GM:ClassUnlocksUpdate(pl)
for k,v in ipairs(GAMEMODE.ZombieClasses) do
net.Start("zs_classunlockstate")
net.WriteInt(k, 8)
net.WriteBool(v.Unlocked)
if pl then
net.Send(pl)
else
net.Broadcast()
end
end
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end
local function ReorderZombieClassesSort(a, b)
if (a.Order or b.Order) and a.Order ~= b.Order then
return (a.Order or 255) < (b.Order or 255)
end
if (a.Wave or b.Wave) and a.Wave ~= b.Wave then
return (a.Wave or 255) < (b.Wave or 255)
end
return a.Name < b.Name
end
function GM:ReorderZombieClasses()
table.sort(self.ZombieClasses, ReorderZombieClassesSort)
for k, v in pairs(self.ZombieClasses) do
if type(k) == "number" then
self.ZombieClasses[v.Name] = v
v.Index = k
if v.IsDefault then
self.DefaultZombieClass = k
end
end
end
end
function GM:RegisterZombieClass(name, tab)
local gm = GAMEMODE or GM
if tab.Wave then tab.Wave = math.floor(tab.Wave * self.NumberOfWaves) end
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table.insert(gm.ZombieClasses, tab)
tab.Index = #gm.ZombieClasses
if CLIENT then
tab.Icon = tab.Icon or "zombiesurvival/killicons/genericundead"
end
if tab.IsDefault then
gm.DefaultZombieClass = tab.Index
end
tab.TranslationName = tab.TranslationName or tab.Name
tab.Points = tab.Points or 0
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gm.ZombieClasses[name] = tab
end
function GM:RevertZombieClasses()
self.ZombieClasses = table.Copy(self.RevertableZombieClasses)
end
function GM:RegisterZombieClasses()
self.ZombieClasses = {}
self.DefaultZombieClass = self.DefaultZombieClass or 1
local included = {}
local classfiles, classdirectories = file.Find(self.FolderName.."/gamemode/zombieclasses/*", "LUA")
table.sort(classfiles)
table.sort(classdirectories)
for i, filename in ipairs(classfiles) do
if string.sub(filename, -4) == ".lua" then -- Just in case
CLASS = {}
AddCSLuaFile("zombieclasses/"..filename)
include("zombieclasses/"..filename)
if CLASS.Name then
self:RegisterZombieClass(CLASS.Name, CLASS)
else
ErrorNoHalt("CLASS "..filename.." has no 'Name' member!")
end
included[filename] = CLASS
CLASS = nil
end
end
for i, foldername in ipairs(classdirectories) do
local basefn = "zombieclasses/"..foldername.."/"
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CLASS = {}
if CLIENT then
include(basefn.."client.lua")
end
if SERVER then
AddCSLuaFile(basefn.."client.lua")
include(basefn.."server.lua")
end
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if CLASS.Name then
self:RegisterZombieClass(CLASS.Name, CLASS)
else
ErrorNoHalt("CLASS "..foldername.." has no 'Name' member!")
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end
included[foldername..".lua"] = CLASS
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CLASS = nil
end
for k, v in pairs(self.ZombieClasses) do
local base = v.Base
if base then
base = base..".lua"
if included[base] then
local old_BetterVersion = v.BetterVersion
local old_Infliction = v.Infliction
local old_Hidden = v.Hidden
local old_Unlocked = v.Unlocked
local old_Disabled = v.Disabled
local old_Order = v.Order
local old_IsDefault = v.IsDefault
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table.Inherit(v, included[base])
-- Don't inherit these.
v.BetterVersion = old_BetterVersion
v.Infliction = old_Infliction
v.Hidden = old_Hidden
v.Unlocked = old_Unlocked
v.Disabled = old_Disabled
v.Order = old_Order
v.IsDefault = old_IsDefault
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else
ErrorNoHalt("CLASS "..tostring(v.Name).." uses base class "..base.." but it doesn't exist!")
end
end
if v.Unlocked or v.Wave == 0 then
v.UnlockedNotify = true
end
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end
for k, v in pairs(self.ZombieClasses) do
if v.BetterVersion and self.ZombieClasses[v.BetterVersion] then
self.ZombieClasses[v.BetterVersion].BetterVersionOf = v.Name
end
end
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self:ReorderZombieClasses()
self.RevertableZombieClasses = table.Copy(self.ZombieClasses)
end
if not GAMEMODE or (GAMEMODE and not GAMEMODE.ZombieClasses) then
GM:RegisterZombieClasses()
end