zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/zombieclasses/super_zombie.lua

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CLASS.Base = "freshdead"
CLASS.Hidden = true
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CLASS.Name = "Super Zombie"
CLASS.TranslationName = "class_super_zombie"
CLASS.Health = 1500
CLASS.Speed = SPEED_ZOMBIEESCAPE_ZOMBIE
CLASS.Points = 5
CLASS.SWEP = "weapon_zs_superzombie"
CLASS.UsePlayerModel = true
CLASS.UsePreviousModel = false
CLASS.NoFallDamage = true
local ACT_ZOMBIE_CLIMB_UP = ACT_ZOMBIE_CLIMB_UP
local math_Clamp = math.Clamp
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if SERVER then
function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo) end
function CLASS:AltUse(pl)
if not GAMEMODE.ZombieEscape then
pl:StartFeignDeath()
end
end
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end
function CLASS:Move(pl, mv)
local wep = pl:GetActiveWeapon()
if wep:IsValid() and wep.Move and wep:Move(mv) then
return true
end
end
function CLASS:CalcMainActivity(pl, velocity)
local wep = pl:GetActiveWeapon()
if wep:IsValid() and wep.GetClimbing and wep:GetClimbing() then
return ACT_ZOMBIE_CLIMB_UP, -1
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end
return self.BaseClass.CalcMainActivity(self, pl, velocity)
end
function CLASS:UpdateAnimation(pl, velocity, maxseqgroundspeed)
local wep = pl:GetActiveWeapon()
if wep:IsValid() and wep.GetClimbing and wep:GetClimbing() then
local vel = pl:GetVelocity()
local speed = vel:LengthSqr()
if speed > 64 then
pl:SetPlaybackRate(math_Clamp(speed / 3600, 0, 1) * (vel.z < 0 and -1 or 1) * 0.25)
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else
pl:SetPlaybackRate(0)
end
return true
end
return self.BaseClass.UpdateAnimation(self, pl, velocity, maxseqgroundspeed)
end
if not CLIENT then return end
CLASS.Icon = "zombiesurvival/killicons/fresh_dead"