44 lines
1.4 KiB
Lua
44 lines
1.4 KiB
Lua
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AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "Frying Pan"
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 55
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_c17/metalpot002a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5, 1.368, -9), angle = Angle(-90, 90, -90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_c17/metalpot002a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5, 1.368, -9), angle = Angle(-90, 90, -90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.DamageType = DMG_CLUB
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SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
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SWEP.WorldModel = "models/props_c17/metalpot002a.mdl"
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SWEP.UseHands = true
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SWEP.MeleeDamage = 40
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SWEP.MeleeRange = 50
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SWEP.MeleeSize = 1.15
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SWEP.UseMelee1 = true
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SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
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SWEP.MissGesture = SWEP.HitGesture
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SWEP.SwingRotation = Angle(30, -30, -30)
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SWEP.SwingTime = 0.3
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SWEP.SwingHoldType = "grenade"
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function SWEP:PlayHitSound()
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self:EmitSound("weapons/melee/frying_pan/pan_hit-0"..math.random(4)..".ogg")
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end
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