68 lines
1.9 KiB
Lua
68 lines
1.9 KiB
Lua
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AddCSLuaFile()
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SWEP.PrintName = "Glass Bottle"
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SWEP.Description = "A glass bottle."
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if CLIENT then
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SWEP.ViewModelFOV = 70
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_junk/glassbottle01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.799, 0.899, -7), angle = Angle(8.182, -12.858, 8.182), size = Vector(1.144, 1.144, 1.144), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_junk/glassbottle01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.4, 1.557, -5.715), angle = Angle(0, 0, 0), size = Vector(1.274, 1.274, 1.274), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.HoldType = "melee"
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SWEP.DamageType = DMG_CLUB
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SWEP.ViewModelFlip = false
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SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
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SWEP.WorldModel = "models/props_junk/glassbottle01a.mdl"
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.UseHands = true
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SWEP.MeleeDamage = 40
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SWEP.MeleeRange = 48
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SWEP.MeleeSize = 0.875
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SWEP.WalkSpeed = SPEED_FASTEST
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SWEP.Primary.Delay = 0.85
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SWEP.SwingTime = 0
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SWEP.SwingHoldType = "grenade"
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SWEP.NoHitSoundFlesh = true
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SWEP.NoGlassWeapons = true
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function SWEP:PlaySwingSound()
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self:EmitSound("weapons/knife/knife_slash"..math.random(2)..".wav")
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end
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function SWEP:PlayHitSound()
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self:EmitSound("physics/glass/glass_bottle_break2.wav")
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end
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function SWEP:PlayHitFleshSound()
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self:EmitSound("physics/glass/glass_bottle_break2.wav")
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end
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function SWEP:OnMeleeHit(hitent, hitflesh, tr)
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if hitent:IsValid() then
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if SERVER then
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local owner = self:GetOwner()
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timer.Simple(0, function()
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owner:StripWeapon(self:GetClass())
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end)
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owner:Give("weapon_zs_crackedbottle")
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owner:SelectWeapon("weapon_zs_crackedbottle")
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end
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end
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end
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