2014-10-02 08:49:54 +08:00
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AddCSLuaFile()
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2018-05-02 06:32:59 +08:00
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SWEP.Base = "weapon_zs_baseshotgun"
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SWEP.PrintName = "'Blaster' Shotgun"
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SWEP.Description = "A basic shotgun that can deal significant amounts of damage at close range."
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2014-10-02 08:49:54 +08:00
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if CLIENT then
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SWEP.ViewModelFlip = false
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SWEP.HUD3DPos = Vector(4, -3.5, -1.2)
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SWEP.HUD3DAng = Angle(90, 0, -30)
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SWEP.HUD3DScale = 0.02
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SWEP.HUD3DBone = "SS.Grip.Dummy"
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end
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SWEP.HoldType = "shotgun"
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SWEP.ViewModel = "models/weapons/v_supershorty/v_supershorty.mdl"
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SWEP.WorldModel = "models/weapons/w_supershorty.mdl"
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2018-05-02 06:32:59 +08:00
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SWEP.UseHands = false
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2014-10-02 08:49:54 +08:00
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SWEP.ReloadDelay = 0.4
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2018-05-02 06:32:59 +08:00
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SWEP.Primary.Sound = Sound("Weapon_Shotgun.NPC_Single")
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SWEP.Primary.Damage = 8.325
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SWEP.Primary.NumShots = 8
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2014-10-02 08:49:54 +08:00
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SWEP.Primary.Delay = 0.8
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2015-03-10 02:26:27 +08:00
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SWEP.Primary.ClipSize = 5
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2014-10-02 08:49:54 +08:00
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "buckshot"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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2018-05-02 06:32:59 +08:00
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SWEP.ConeMax = 8.75
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SWEP.ConeMin = 5
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2014-10-02 08:49:54 +08:00
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SWEP.WalkSpeed = SPEED_SLOWER
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2018-05-02 06:32:59 +08:00
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SWEP.PumpSound = Sound("Weapon_M3.Pump")
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SWEP.ReloadSound = Sound("Weapon_Shotgun.Reload")
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2014-10-02 08:49:54 +08:00
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2018-05-02 06:32:59 +08:00
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SWEP.PumpActivity = ACT_SHOTGUN_PUMP
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2014-10-02 08:49:54 +08:00
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2018-05-02 06:32:59 +08:00
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_CLIP_SIZE, 1)
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GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Blaster' Slug Gun", "Single accurate slug round, less total damage", function(wept)
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wept.Primary.Damage = wept.Primary.Damage * 5.5
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wept.Primary.NumShots = 1
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wept.ConeMin = wept.ConeMin * 0.15
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wept.ConeMax = wept.ConeMax * 0.3
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end)
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2014-10-02 08:49:54 +08:00
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2018-05-02 06:32:59 +08:00
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function SWEP:SendWeaponAnimation()
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self:SendWeaponAnim(ACT_VM_PRIMARYATTACK)
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self:GetOwner():GetViewModel():SetPlaybackRate(self.FireAnimSpeed)
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2014-10-02 08:49:54 +08:00
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2018-05-02 06:32:59 +08:00
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timer.Simple(0.15, function()
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if IsValid(self) then
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self:SendWeaponAnim(ACT_SHOTGUN_PUMP)
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self:GetOwner():GetViewModel():SetPlaybackRate(self.FireAnimSpeed)
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2014-10-02 08:49:54 +08:00
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2018-05-02 06:32:59 +08:00
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if CLIENT and self:GetOwner() == MySelf then
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self:EmitSound("weapons/m3/m3_pump.wav", 65, 100, 0.4, CHAN_AUTO)
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end
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2014-10-02 08:49:54 +08:00
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end
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2018-05-02 06:32:59 +08:00
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end)
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2014-10-02 08:49:54 +08:00
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end
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