zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_crackler.lua

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AddCSLuaFile()
SWEP.PrintName = "'Crackler' Assault Rifle"
SWEP.Description = "An unsophisticated assault rifle which has good damage and accuracy."
SWEP.Slot = 2
SWEP.SlotPos = 0
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if CLIENT then
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SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
SWEP.HUD3DBone = "v_weapon.famas"
SWEP.HUD3DPos = Vector(1.1, -3.5, 10)
SWEP.HUD3DScale = 0.02
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "ar2"
SWEP.ViewModel = "models/weapons/cstrike/c_rif_famas.mdl"
SWEP.WorldModel = "models/weapons/w_rif_famas.mdl"
SWEP.UseHands = true
SWEP.ReloadSound = Sound("Weapon_FAMAS.Clipout")
SWEP.Primary.Sound = Sound("Weapon_FAMAS.Single")
SWEP.Primary.Damage = 15
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SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.175
SWEP.Primary.ClipSize = 22
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "ar2"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.ConeMax = 3.0 --0.045
SWEP.ConeMin = 1.6 --0.019
SWEP.ReloadSpeed = 1.1
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SWEP.WalkSpeed = SPEED_SLOW
SWEP.IronSightsPos = Vector(-3, 3, 2)
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.375, 1)
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.2, 1)
GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Crackler' Combat Rifle", "Loses automatic fire rate but gains a bit of damage and accuracy", function(wept)
wept.Primary.Damage = wept.Primary.Damage * 1.2
wept.Primary.Delay = wept.Primary.Delay * 2
wept.Primary.ClipSize = 15
wept.ConeMin = wept.ConeMin * 0.7
wept.ConeMax = wept.ConeMax * 0.7
wept.Primary.Automatic = false
end)