zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/zombieclasses/boss_giga_shadow_child/client.lua

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include("shared.lua")
CLASS.Icon = "zombiesurvival/killicons/gigagorechild"
CLASS.IconColor = Color(20, 20, 20)
local render_ModelMaterialOverride = render.ModelMaterialOverride
local render_SetBlend = render.SetBlend
local render_SetColorModulation = render.SetColorModulation
local render_SetMaterial = render.SetMaterial
local render_DrawSprite = render.DrawSprite
local angle_zero = angle_zero
local LocalToWorld = LocalToWorld
local colGlow = Color(255, 0, 0)
local matGlow = Material("sprites/glow04_noz")
local matBlack = CreateMaterial("shadowlurkersheet", "UnlitGeneric", {["$basetexture"] = "Tools/toolsblack", ["$model"] = 1})
local vecEyeLeft = Vector(8, -5.5, -1.5)
local vecEyeRight = Vector(8, -5.5, 1.5)
local matSheet = Material("models/props_c17/doll01")
function CLASS:DrawHands(pl, hands)
render_ModelMaterialOverride(matSheet)
render_SetColorModulation(0.1, 0.1, 0.1)
render_SetBlend(0.55)
hands:DrawModel()
render_SetBlend(1)
render_SetColorModulation(1, 1, 1)
render_ModelMaterialOverride(nil)
return true
end
function CLASS:PrePlayerDraw(pl)
render_SetBlend(0.55)
render_SetColorModulation(0.1, 0.1, 0.1)
end
function CLASS:PostPlayerDraw(pl)
render_SetBlend(1)
render_SetColorModulation(1, 1, 1)
end
function CLASS:PrePlayerDrawOverrideModel(pl)
render_ModelMaterialOverride(matBlack)
end
function CLASS:PostPlayerDrawOverrideModel(pl)
render_ModelMaterialOverride(nil)
if pl == MySelf and not pl:ShouldDrawLocalPlayer() then return end
local pos, ang = pl:GetBonePositionMatrixed(6)
if pos then
render_SetMaterial(matGlow)
render_DrawSprite(LocalToWorld(vecEyeLeft, angle_zero, pos, ang), 4, 4, colGlow)
render_DrawSprite(LocalToWorld(vecEyeRight, angle_zero, pos, ang), 4, 4, colGlow)
end
end