zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/zombieclasses/boss_red_marrow/client.lua

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include("shared.lua")
CLASS.Icon = "zombiesurvival/killicons/skeletal_walker"
CLASS.IconColor = Color(255, 0, 0)
local matSkin = Material("Models/Barnacle/barnacle_sheet")
function CLASS:PrePlayerDraw(pl)
render.SetColorModulation(1, 0, 0)
render.ModelMaterialOverride(matSkin)
end
function CLASS:PostPlayerDraw(pl)
render.SetColorModulation(1, 1, 1)
render.ModelMaterialOverride()
end