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AddCSLuaFile ( )
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SWEP.PrintName = " 'Crossfire' Glock 3 "
SWEP.Description = " Fires 3 shots at once. Not very accurate, but very damaging up close. "
SWEP.Slot = 1
SWEP.SlotPos = 0
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if CLIENT then
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SWEP.ViewModelFOV = 50
SWEP.ViewModelFlip = false
SWEP.HUD3DBone = " v_weapon.Glock_Slide "
SWEP.HUD3DPos = Vector ( 5 , 0.25 , - 0.8 )
SWEP.HUD3DAng = Angle ( 90 , 0 , 0 )
end
SWEP.Base = " weapon_zs_base "
SWEP.HoldType = " pistol "
SWEP.ViewModel = " models/weapons/cstrike/c_pist_glock18.mdl "
SWEP.WorldModel = " models/weapons/w_pist_glock18.mdl "
SWEP.UseHands = true
SWEP.Primary . Sound = Sound ( " Weapon_Glock.Single " )
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SWEP.Primary . Damage = 15.5
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SWEP.Primary . NumShots = 3
SWEP.Primary . Delay = 0.3
SWEP.Primary . ClipSize = 7
SWEP.Primary . Automatic = false
SWEP.Primary . Ammo = " pistol "
GAMEMODE : SetupDefaultClip ( SWEP.Primary )
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SWEP.ConeMax = 4.5
SWEP.ConeMin = 3
SWEP.Tier = 2
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SWEP.IronSightsPos = Vector ( - 5.75 , 10 , 2.7 )
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GAMEMODE : AttachWeaponModifier ( SWEP , WEAPON_MODIFIER_MAX_SPREAD , - 0.9 , 1 )
GAMEMODE : AttachWeaponModifier ( SWEP , WEAPON_MODIFIER_MIN_SPREAD , - 0.5 , 1 )
GAMEMODE : AttachWeaponModifier ( SWEP , WEAPON_MODIFIER_CLIP_SIZE , 1 , 1 )
GAMEMODE : AddNewRemantleBranch ( SWEP , 1 , " 'Collider' Glock 3 " , " Fires 1 less but more accurate shots, higher base damage, and a chance to gain reaper stacks " , function ( wept )
wept.Primary . NumShots = 2
wept.Primary . Damage = wept.Primary . Damage * 1.2
wept.ConeMin = wept.ConeMin * 0.65
wept.ConeMax = wept.ConeMax * 0.65
wept.BulletCallback = function ( attacker , tr , dmginfo )
if SERVER and tr.Entity : IsValidLivingZombie ( ) and math.random ( 20 ) == 1 then
local status = attacker : GiveStatus ( " reaper " , 14 )
if status and status : IsValid ( ) then
status : SetDTInt ( 1 , math.min ( status : GetDTInt ( 1 ) + 1 , 3 ) )
attacker : EmitSound ( " hl1/ambience/particle_suck1.wav " , 55 , 150 + status : GetDTInt ( 1 ) * 30 , 0.45 )
end
end
end
end )
local branch = GAMEMODE : AddNewRemantleBranch ( SWEP , 2 , " 'Shroud' SOCOM Mark 23 " , " Fires 1 shot, hides your aura, deals less total damage but is more accurate " , function ( wept )
wept.Primary . NumShots = 1
wept.Primary . Damage = wept.Primary . Damage * 2.3
wept.Primary . Delay = 0.2
wept.ConeMin = wept.ConeMin * 0.3
wept.ConeMax = wept.ConeMax * 0.4
wept.Primary . Sound = Sound ( " weapons/usp/usp1.wav " )
wept.VElements = {
[ " detail " ] = { type = " Model " , model = " models/Mechanics/wheels/wheel_extruded_48.mdl " , bone = " ValveBiped.Bip01_Spine4 " , rel = " bottom2 " , pos = Vector ( 0 , - 1.64 , 0 ) , angle = Angle ( 0 , 0 , - 90 ) , size = Vector ( 0.014 , 0.014 , 0.014 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " bottom2+ " ] = { type = " Model " , model = " models/props_junk/gascan001a.mdl " , bone = " ValveBiped.Bip01_Spine4 " , rel = " bottom2 " , pos = Vector ( 0 , 0.889 , 0.976 ) , angle = Angle ( 0 , 0 , 0 ) , size = Vector ( 0.15 , 0.268 , 0.029 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " barrel " ] = { type = " Model " , model = " models/props_borealis/bluebarrel001.mdl " , bone = " ValveBiped.Bip01_Spine4 " , rel = " bottom2 " , pos = Vector ( 0.039 , - 2.02 , - 1.951 ) , angle = Angle ( - 90 , - 90 , 0 ) , size = Vector ( 0.041 , 0.041 , 0.013 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " spikes " ] = { type = " Model " , model = " models/props_phx/gears/rack9.mdl " , bone = " v_weapon.Glock_Slide " , rel = " " , pos = Vector ( 1.583 , - 0.04 , - 0.08 ) , angle = Angle ( 102.149 , - 90 , 0 ) , size = Vector ( 0.072 , 0.082 , 0.063 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " silencer2 " ] = { type = " Model " , model = " models/props_c17/oildrum001.mdl " , bone = " ValveBiped.Bip01_Spine4 " , rel = " bottom2 " , pos = Vector ( 0.039 , - 2.26 , - 1.951 ) , angle = Angle ( 90 , - 90 , 0 ) , size = Vector ( 0.043 , 0.043 , 0.101 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " spikes+ " ] = { type = " Model " , model = " models/props_phx/gears/rack9.mdl " , bone = " v_weapon.Glock_Slide " , rel = " " , pos = Vector ( 5.008 , - 0.035 , - 0.08 ) , angle = Angle ( 102.149 , - 90 , 0 ) , size = Vector ( 0.072 , 0.082 , 0.063 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " topmetal " ] = { type = " Model " , model = " models/props_junk/cardboard_box001a.mdl " , bone = " v_weapon.Glock_Slide " , rel = " " , pos = Vector ( 3.078 , 0.217 , - 0.029 ) , angle = Angle ( 76.47 , 90 , 0 ) , size = Vector ( 0.035 , 0.219 , 0.034 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " bottom2 " ] = { type = " Model " , model = " models/props_junk/gascan001a.mdl " , bone = " v_weapon.Glock_Parent " , rel = " " , pos = Vector ( - 3.201 , - 2.156 , 0.246 ) , angle = Angle ( 102.806 , 84.778 , - 11.667 ) , size = Vector ( 0.133 , 0.172 , 0.068 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } }
}
wept.WElements = {
[ " detail " ] = { type = " Model " , model = " models/Mechanics/wheels/wheel_extruded_48.mdl " , bone = " ValveBiped.Bip01_R_Hand " , rel = " bottom2 " , pos = Vector ( 0 , - 1.64 , 0 ) , angle = Angle ( 0 , 0 , - 90 ) , size = Vector ( 0.014 , 0.014 , 0.014 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " bottom " ] = { type = " Model " , model = " models/mechanics/solid_steel/crossbeam_4.mdl " , bone = " ValveBiped.Bip01_R_Hand " , rel = " " , pos = Vector ( 8.513 , 1.929 , - 2.32 ) , angle = Angle ( 40.83 , - 4.801 , 90 ) , size = Vector ( 0.009 , 0.009 , 0.009 ) , color = Color ( 255 , 255 , 255 , 255 ) , surpresslightning = false , material = " models/props_combine/combine_citadel001 " , skin = 0 , bodygroup = { } } ,
[ " spikes " ] = { type = " Model " , model = " models/props_phx/gears/rack9.mdl " , bone = " ValveBiped.Bip01_R_Hand " , rel = " bottom2 " , pos = Vector ( 0.009 , 0.732 , - 2.25 ) , angle = Angle ( 180 , 0 , - 1.56 ) , size = Vector ( 0.072 , 0.082 , 0.063 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " bottom2 " ] = { type = " Model " , model = " models/props_junk/gascan001a.mdl " , bone = " ValveBiped.Bip01_R_Hand " , rel = " bottom " , pos = Vector ( 0.241 , - 0.242 , 0 ) , angle = Angle ( 90 , - 135 , 0 ) , size = Vector ( 0.133 , 0.172 , 0.083 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " barrel " ] = { type = " Model " , model = " models/props_borealis/bluebarrel001.mdl " , bone = " ValveBiped.Bip01_R_Hand " , rel = " bottom2 " , pos = Vector ( 0 , - 2.29 , - 1.851 ) , angle = Angle ( - 92 , - 90 , 0 ) , size = Vector ( 0.041 , 0.041 , 0.013 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " topmetal " ] = { type = " Model " , model = " models/props_junk/cardboard_box001a.mdl " , bone = " ValveBiped.Bip01_R_Hand " , rel = " bottom2 " , pos = Vector ( - 0.01 , 2.589 , - 1.861 ) , angle = Angle ( 0 , - 0.181 , 1.6 ) , size = Vector ( 0.037 , 0.223 , 0.034 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " silencer2 " ] = { type = " Model " , model = " models/props_c17/oildrum001.mdl " , bone = " ValveBiped.Bip01_R_Hand " , rel = " bottom2 " , pos = Vector ( 0 , - 2.471 , - 1.841 ) , angle = Angle ( 88 , - 90 , 0 ) , size = Vector ( 0.043 , 0.043 , 0.101 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " bottom2+ " ] = { type = " Model " , model = " models/props_junk/gascan001a.mdl " , bone = " ValveBiped.Bip01_R_Hand " , rel = " bottom2 " , pos = Vector ( 0 , 0.889 , 1.049 ) , angle = Angle ( 0 , 0 , 0 ) , size = Vector ( 0.15 , 0.268 , 0.029 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } } ,
[ " spikes+ " ] = { type = " Model " , model = " models/props_phx/gears/rack9.mdl " , bone = " ValveBiped.Bip01_R_Hand " , rel = " bottom2 " , pos = Vector ( 0.009 , 4.179 , - 2.35 ) , angle = Angle ( 180 , 0 , - 1.56 ) , size = Vector ( 0.072 , 0.082 , 0.063 ) , color = Color ( 190 , 190 , 190 , 255 ) , surpresslightning = false , material = " models/props_combine/metal_combinebridge001 " , skin = 0 , bodygroup = { } }
}
wept.GetAuraRange = function ( )
return 512
end
end )
branch.Colors = { Color ( 170 , 170 , 170 ) , Color ( 120 , 120 , 120 ) , Color ( 70 , 70 , 70 ) }
branch.NewNames = { " Cloaked " , " Covert " , " Silent " }
branch.Killicon = " weapon_zs_shroud "