zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/de_zentech_office.lua

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2014-10-02 08:49:54 +08:00
hook.Add("InitPostEntityMap", "Adding", function()
for _, ent in pairs(ents.FindByClass("prop_physics*")) do ent:SetCollisionGroup(COLLISION_GROUP_NONE) end
for _, ent in pairs(ents.FindByClass("func_button")) do ent:Remove() end
end)