188 lines
5.1 KiB
Lua
188 lines
5.1 KiB
Lua
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AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "'Impaler' Crossbow"
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SWEP.Description = "This ancient weapon can easily skewer groups of zombies."
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SWEP.HUD3DBone = "ValveBiped.Crossbow_base"
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SWEP.HUD3DPos = Vector(1.5, 0.5, 11)
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SWEP.HUD3DScale = 0.025
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SWEP.ViewModelFOV = 60
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SWEP.ViewModelFlip = false
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SWEP.Slot = 3
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SWEP.SlotPos = 0
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "crossbow"
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SWEP.ViewModel = "models/weapons/c_crossbow.mdl"
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SWEP.WorldModel = "models/weapons/w_crossbow.mdl"
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SWEP.UseHands = true
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SWEP.CSMuzzleFlashes = false
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SWEP.Primary.ClipSize = 1
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "XBowBolt"
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SWEP.Primary.Delay = 2.0
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SWEP.Primary.DefaultClip = 15
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SWEP.SecondaryDelay = 0.25
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SWEP.WalkSpeed = SPEED_SLOW
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SWEP.NextZoom = 0
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if SERVER then
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function SWEP:PrimaryAttack()
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if self:CanPrimaryAttack() then
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self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
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local owner = self.Owner
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self:SendWeaponAnim(ACT_VM_PRIMARYATTACK)
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owner:RestartGesture(ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW)
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self:TakePrimaryAmmo(1)
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self.IdleAnimation = CurTime() + self:SequenceDuration()
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self:EmitSound("Weapon_Crossbow.Single")
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local ent = ents.Create("projectile_arrow")
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if ent:IsValid() then
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ent:SetOwner(owner)
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ent:SetPos(owner:GetShootPos())
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ent:SetAngles(owner:GetAimVector():Angle())
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ent.Team = owner:Team()
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ent:Spawn()
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:Wake()
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phys:SetVelocityInstantaneous(owner:GetAimVector() * 1400)
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end
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end
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end
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end
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function SWEP:Reload()
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if self:GetNextReload() <= CurTime() and self:Clip1() == 0 and 0 < self.Owner:GetAmmoCount("XBowBolt") then
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self:EmitSound("weapons/crossbow/bolt_load"..math.random(2)..".wav", 50, 100)
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self:EmitSound("weapons/crossbow/reload1.wav")
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self:DefaultReload(ACT_VM_RELOAD)
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self.Owner:RestartGesture(ACT_HL2MP_GESTURE_RELOAD_CROSSBOW)
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self:SetNextReload(CurTime() + self:SequenceDuration())
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end
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end
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function SWEP:SecondaryAttack()
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if CurTime() < self.NextZoom then return end
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self.NextZoom = CurTime() + self.SecondaryDelay
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local zoomed = self:GetDTBool(1)
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self:SetDTBool(1, not zoomed)
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if zoomed then
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self.Owner:SetFOV(self.Owner:GetInfo("fov_desired"), 0.15)
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self:EmitSound("weapons/sniper/sniper_zoomout.wav", 50, 100)
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else
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self.Owner:SetFOV(self.Owner:GetInfo("fov_desired") * 0.25, 0.15)
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self:EmitSound("weapons/sniper/sniper_zoomin.wav", 50, 100)
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end
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end
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end
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if CLIENT then
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function SWEP:PrimaryAttack()
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if self:CanPrimaryAttack() then
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self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
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self:TakePrimaryAmmo(1)
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self:EmitSound("Weapon_Crossbow.Single")
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self.Owner:RestartGesture(ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW)
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self:SendWeaponAnim(ACT_VM_PRIMARYATTACK)
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self.IdleAnimation = CurTime() + self:SequenceDuration()
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end
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end
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function SWEP:SecondaryAttack()
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if CurTime() < self.NextZoom then return end
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self.NextZoom = CurTime() + self.SecondaryDelay
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local zoomed = self:GetDTBool(1)
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self:SetDTBool(1, not zoomed)
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if zoomed then
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surface.PlaySound("weapons/sniper/sniper_zoomout.wav")
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else
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surface.PlaySound("weapons/sniper/sniper_zoomin.wav")
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end
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end
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function SWEP:Reload()
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if self:GetNextReload() <= CurTime() and self:Clip1() == 0 and 0 < self.Owner:GetAmmoCount("XBowBolt") then
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surface.PlaySound("weapons/crossbow/bolt_load"..math.random(1,2)..".wav")
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self:DefaultReload(ACT_VM_RELOAD)
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self.Owner:RestartGesture(ACT_HL2MP_GESTURE_RELOAD_CROSSBOW)
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self:SetNextReload(CurTime() + self:SequenceDuration())
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end
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end
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local texScope = surface.GetTextureID("zombiesurvival/scope")
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function SWEP:DrawHUDBackground()
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if self:GetDTBool(1) then
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local scrw, scrh = ScrW(), ScrH()
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local size = math.min(scrw, scrh)
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local hw = scrw * 0.5
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local hh = scrh * 0.5
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surface.SetDrawColor(255, 0, 0, 180)
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surface.DrawLine(0, hh, scrw, hh)
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surface.DrawLine(hw, 0, hw, scrh)
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for i=1, 10 do
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surface.DrawLine(hw, hh + i * 7, hw + (50 - i * 5), hh + i * 7)
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end
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surface.SetTexture(texScope)
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surface.SetDrawColor(255, 255, 255, 255)
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surface.DrawTexturedRect((scrw - size) * 0.5, (scrh - size) * 0.5, size, size)
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surface.SetDrawColor(0, 0, 0, 255)
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if scrw > size then
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local extra = (scrw - size) * 0.5
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surface.DrawRect(0, 0, extra, scrh)
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surface.DrawRect(scrw - extra, 0, extra, scrh)
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end
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if scrh > size then
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local extra = (scrh - size) * 0.5
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surface.DrawRect(0, 0, scrw, extra)
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surface.DrawRect(0, scrh - extra, scrw, extra)
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end
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end
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end
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end
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function SWEP:Holster()
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if self:GetDTBool(1) then
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self.Owner:SetFOV(self.Owner:GetInfo("fov_desired"), 0.5)
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self:EmitSound("weapons/sniper/sniper_zoomout.wav", 50, 100)
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self:SetDTBool(1, false)
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end
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return true
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end
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function SWEP:OnRemove()
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if self.Owner:IsValid() and self:GetDTBool(1) then
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self.Owner:SetFOV(self.Owner:GetInfo("fov_desired"), 0.5)
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end
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end
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util.PrecacheSound("weapons/crossbow/bolt_load1.wav")
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util.PrecacheSound("weapons/crossbow/bolt_load2.wav")
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util.PrecacheSound("weapons/sniper/sniper_zoomin.wav")
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util.PrecacheSound("weapons/sniper/sniper_zoomout.wav")
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