58 lines
1.7 KiB
Lua
58 lines
1.7 KiB
Lua
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AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "Lead Pipe"
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 60
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_canal/mattpipe.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.2, 1, -2.274), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_canal/mattpipe.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.599, 1, -6), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.DamageType = DMG_CLUB
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SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
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SWEP.WorldModel = "models/props_canal/mattpipe.mdl"
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SWEP.UseHands = true
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SWEP.MeleeDamage = 40
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SWEP.MeleeRange = 50
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SWEP.MeleeSize = 1.15
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SWEP.Primary.Delay = 1.75
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SWEP.UseMelee1 = true
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SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
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SWEP.MissGesture = SWEP.HitGesture
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SWEP.SwingRotation = Angle(30, -30, -30)
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SWEP.SwingTime = 0.4
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SWEP.SwingHoldType = "grenade"
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function SWEP:PlaySwingSound()
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self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(55, 65))
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end
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function SWEP:PlayHitSound()
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self:EmitSound("physics/metal/metal_canister_impact_hard"..math.random(3)..".wav", 75, math.random(115, 125))
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end
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if SERVER then
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function SWEP:OnMeleeHit(hitent, hitflesh, tr)
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if hitent:IsValid() and hitent:IsPlayer() and hitent:GetZombieClassTable().Name ~= "Shade" then
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hitent:GiveStatus("disorientation")
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end
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end
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end
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