zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_resupplybox/cl_init.lua

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2014-10-02 08:49:54 +08:00
include("shared.lua")
SWEP.PrintName = "Resupply Box"
SWEP.Description = "Allows survivors to get ammunition for their current weapon. Each person can only use the box once every so often.\nPress PRIMARY ATTACK to deploy the box.\nPress SECONDARY ATTACK and RELOAD to rotate the box."
SWEP.DrawCrosshair = false
SWEP.Slot = 4
SWEP.SlotPos = 0
function SWEP:DrawHUD()
if GetConVarNumber("crosshair") ~= 1 then return end
self:DrawCrosshairDot()
end
function SWEP:PrimaryAttack()
end
function SWEP:DrawWeaponSelection(...)
return self:BaseDrawWeaponSelection(...)
end
function SWEP:Think()
if self.Owner:KeyDown(IN_ATTACK2) then
self:RotateGhost(FrameTime() * 60)
end
if self.Owner:KeyDown(IN_RELOAD) then
self:RotateGhost(FrameTime() * -60)
end
end
function SWEP:Deploy()
gamemode.Call("WeaponDeployed", self.Owner, self)
return true
end
local nextclick = 0
function SWEP:RotateGhost(amount)
if nextclick <= RealTime() then
surface.PlaySound("npc/headcrab_poison/ph_step4.wav")
nextclick = RealTime() + 0.3
end
RunConsoleCommand("_zs_ghostrotation", math.NormalizeAngle(GetConVarNumber("_zs_ghostrotation") + amount))
end