zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_bulwark/init.lua

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INC_SERVER()
function SWEP:Think()
self:CheckSpool()
if self.IdleAnimation and self.IdleAnimation <= CurTime() then
self.IdleAnimation = nil
self:SendWeaponAnim(ACT_VM_IDLE)
end
end