67 lines
1.6 KiB
Lua
67 lines
1.6 KiB
Lua
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SWEP.PrintName = "Cool Wisp"
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = -1
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "none"
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = true
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SWEP.Secondary.Ammo = "none"
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SWEP.ZombieOnly = true
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SWEP.IsMelee = true
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SWEP.ViewModel = "models/weapons/v_knife_t.mdl"
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SWEP.WorldModel = "models/weapons/w_knife_t.mdl"
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local math_random = math.random
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local string_format = string.format
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function SWEP:Initialize()
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self:HideViewAndWorldModel()
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end
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function SWEP:Think()
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end
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function SWEP:PrimaryAttack()
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if CurTime() < self:GetNextPrimaryAttack() then return end
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self:SetNextPrimaryAttack(CurTime() + 3)
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local owner = self:GetOwner()
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owner.LastRangedAttack = CurTime()
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if SERVER then
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for _, ent in pairs(util.BlastAlloc(self, owner, owner:GetPos(), 57)) do
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if ent:IsValidLivingPlayer() and gamemode.Call("PlayerShouldTakeDamage", ent, owner) and ent ~= owner then
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ent:GiveStatus("frost", 4)
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ent:AddLegDamageExt(10, owner, self, SLOWTYPE_COLD)
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end
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end
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owner:GodEnable()
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util.BlastDamageEx(self, owner, owner:GetShootPos(), 57, 5, DMG_DROWN)
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owner:GodDisable()
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end
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if IsFirstTimePredicted() then
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local effectdata = EffectData()
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effectdata:SetOrigin(owner:GetShootPos())
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effectdata:SetNormal(owner:GetAimVector())
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util.Effect("explosion_cold", effectdata)
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end
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end
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function SWEP:SecondaryAttack()
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end
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function SWEP:Reload()
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if CurTime() >= self:GetNextSecondaryAttack() then
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self:SetNextSecondaryAttack(CurTime() + 5)
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self:EmitSound(string_format("ambient/wind/wind_moan%d.wav", math_random(2)))
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end
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end
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